ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion
On the map: Diffusion models → Video generation
Abstract (arXiv)
Joint reconstruction of human-object interaction marks a significant milestone in comprehending the intricate interrelations between humans and their surrounding environment. Nevertheless, previous optimization methods often struggle to achieve physically plausible reconstruction results due to the lack of prior knowledge about human-object interactions. In this paper, we introduce ScoreHOI, an effective diffusion-based optimizer that introduces diffusion priors for the precise recovery of human-object interactions. By harnessing the controllability within score-guided sampling, the diffusion model can reconstruct a conditional distribution of human and object pose given the image observation and object feature. During inference, the ScoreHOI effectively improves the reconstruction results by guiding the denoising process with specific physical constraints. Furthermore, we propose a contact-driven iterative refinement approach to enhance the contact plausibility and improve the reconstruction accuracy. Extensive evaluations on standard benchmarks demonstrate ScoreHOI's superior performance over state-of-the-art methods, highlighting its ability to achieve a precise and robust improvement in joint human-object interaction reconstruction.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 60 of its 73 references that are in the map. First posted on arXiv 9 Sep 2025.
Builds on
60 of 73 references.
Closest ancestors · 4
Same direction, newest first
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation12 Dec
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
- 2023Controllable Human-Object Interaction Synthesis6 Dec
Other references · 56
- 2017Attention Is All You Needcited by 60,361
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2023IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Modelscited by 1,464
- 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,416
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
38 more
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2022Improving Diffusion Models for Inverse Problems using Manifold Constraintscited by 508
- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 456
- 2022PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategiescited by 436
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
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- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2020Long-term Human Motion Prediction with Scene Contextcited by 192
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 153
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
- 2020Contact and Human Dynamics from Monocular Videocited by 95
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
- 2021On Self-Contact and Human Posecited by 89
- 2019ContactGrasp: Functional Multi-finger Grasp Synthesis from Contactcited by 87
- 2025Flash-VStream: Efficient Real-Time Understanding for Long Video Streamscited by 81
- 2019Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsensecited by 71
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
- 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
- 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
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- 2020Learning Complex 3D Human Self-Contactcited by 40
- 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
- 2024FlowIE: Efficient Image Enhancement via Rectified Flowcited by 38
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
50 most cited of 56 All 56 (JSON)
Built on by
Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Texturescited by 1
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interactioncited by 1
- 2026CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstructioncited by 1
- 2025RoboTAG: End-to-end Robot Configuration Estimation via Topological Alignment Graphcited by 0
- 2026FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstructioncited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction28 May 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction10 Apr 2026
- 2026FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstruction22 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures23 Feb 2026
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025RoboTAG: End-to-end Robot Configuration Estimation via Topological Alignment Graph11 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors
- 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors