Habitat: A Platform for Embodied AI Research
On the map: World models → World models for navigation
Abstract (arXiv)
We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast -- when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-to-end development of embodied AI algorithms -- defining tasks (e.g., navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or 'merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works and find evidence for the opposite conclusion -- that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} x {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.
Key facts. Cited by 1,163 papers in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 3 of its 35 references that are in the map. First posted on arXiv 2 Apr 2019.
Builds on
3 of 35 references.
References · 3
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
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Citing papers per year: 2020: 4; 2021: 131; 2022: 168; 2023: 187; 2024: 189; 2025: 238; 2026: 246.
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- 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 634
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
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38 more
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50 most cited of 1,163 All 1,163 (JSON)
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