mlsanityData to 14 Oct 2026

Multi-Person Interaction Generation from Two-Person Motion Priors

arXiv 2505.17860 ↗First posted 23 May 2025cs.GR cs.CV cs.LGcited by 8

On the map: Diffusion models → Video generation

Abstract (arXiv)

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other's motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 27 of its 57 references that are in the map. First posted on arXiv 23 May 2025.

Builds on

27 of 57 references.

Closest ancestors · 12

Same direction, newest first

  1. 2024Flexible Motion In-betweening with Diffusion Models17 May
  2. 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model6 May
  3. 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
  4. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar
  5. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint27 Nov
  6. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
  7. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  8. 2023Human Motion Diffusion as a Generative Prior2 Mar
  9. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  10. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  11. 2022Human Motion Diffusion Model29 Sep
  12. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 15

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  3. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  4. 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,416
  5. 2023Object Motion Guided Human Motion Synthesiscited by 212
  6. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  7. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  8. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  9. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  10. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
  11. 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
  12. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
3 more
  1. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
  2. 2023Stochastic Multi-Person 3D Motion Forecastingcited by 28
  3. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 6.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024in2IN: Leveraging individual Information to Generate Human INteractions
  2. 2023Bipartite Graph Diffusion Model for Human Interaction Generation
  3. 2024InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios
  4. 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer
  5. 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modeling
  6. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation
  7. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis
  8. 2023Controllable Human-Object Interaction Synthesis