NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis
On the map: Diffusion models → Video generation
Abstract (arXiv)
We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model, so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data, we propose an automated synthetic data pipeline. For this, we seed a pre-trained motion model, which has priors for the basics of human movement, with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data, we synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis.
Key facts. Cited by 78 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 52 of its 69 references that are in the map. First posted on arXiv 14 Jul 2023.
Builds on
52 of 69 references.
Closest ancestors · 4
Same direction, newest first
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
- 2022Video Diffusion Models7 Apr
Other references · 48
- 2017Attention Is All You Needcited by 59,932
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- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,023
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
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- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2021Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulationcited by 204
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022Guided Conditional Diffusion for Controllable Traffic Simulationcited by 189
- 2021DC3: A learning method for optimization with hard constraintscited by 181
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2019Context-aware Human Motion Predictioncited by 83
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2022Neural Grasp Distance Fields for Robot Manipulationcited by 31
- 2023Scene Synthesis from Human Motioncited by 20
- 2022POLICE: Provably Optimal Linear Constraint Enforcement for Deep Neural Networkscited by 19
Built on by
Citing papers per year: 2023: 12; 2024: 28; 2025: 27; 2026: 11.
78 papers.
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- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
38 more
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- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
- 2024ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesiscited by 41
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
- 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 15
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 11
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2023Ins-HOI: Instance Aware Human-Object Interactions Recoverycited by 7
50 most cited of 78 All 78 (JSON)
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation22 Jun 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
38 more
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion10 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios3 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images10 May 2025
- 2025GENMO: A GENeralist Model for Human MOtion2 May 2025
- 2025Guiding Human-Object Interactions with Rich Geometry and Relations26 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 2025Motion Synthesis with Sparse and Flexible Keyjoint Control18 Mar 2025
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation17 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression25 Nov 2024
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion22 Nov 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesis14 Oct 2024
- 2024Estimating Body and Hand Motion in an Ego-sensed World4 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
50 newest of 78 All 78 (JSON)
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
12 most cited of 19 All 19 (JSON)
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion22 Nov 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesis14 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024SMooDi: Stylized Motion Diffusion Model17 Jul 2024
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
12 newest of 19 All 19 (JSON)
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
12 most cited of 58 All 58 (JSON)
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation22 Jun 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis24 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
12 newest of 58 All 58 (JSON)
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- 2022NIFT: Neural Interaction Field and Template for Object Manipulation
- 2023Object Motion Guided Human Motion Synthesis
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
- 2024Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance