GIMO: Gaze-Informed Human Motion Prediction in Context
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Abstract (arXiv)
Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human motion prediction, the latter is largely underexplored due to the lack of ego-centric views that disclose human intent and the limited diversity in motion and scenes. To reduce the gap, we propose a large-scale human motion dataset that delivers high-quality body pose sequences, scene scans, as well as ego-centric views with the eye gaze that serves as a surrogate for inferring human intent. By employing inertial sensors for motion capture, our data collection is not tied to specific scenes, which further boosts the motion dynamics observed from our subjects. We perform an extensive study of the benefits of leveraging the eye gaze for ego-centric human motion prediction with various state-of-the-art architectures. Moreover, to realize the full potential of the gaze, we propose a novel network architecture that enables bidirectional communication between the gaze and motion branches. Our network achieves the top performance in human motion prediction on the proposed dataset, thanks to the intent information from eye gaze and the denoised gaze feature modulated by the motion. Code and data can be found at https://github.com/y-zheng18/GIMO.
Key facts. Cited by 81 papers in the map (data through 7 Oct 2026). Builds on 45 of its 61 references that are in the map. First posted on arXiv 20 Apr 2022.
Builds on
45 of 61 references.
References · 45
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 616
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33 more
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
- 2017Exploiting temporal information for 3D pose estimationcited by 89
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
- 2020In the Eye of the Beholder: Gaze and Actions in First Person Videocited by 68
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- 2021The Wanderings of Odysseus in 3D Scenescited by 59
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- 2019Prediction of Human Full-Body Movements with Motion Optimization and Recurrent Neural Networkscited by 2
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Citing papers per year: 2022: 3; 2023: 20; 2024: 24; 2025: 20; 2026: 14.
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- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
- 2023An Outlook into the Future of Egocentric Visioncited by 84
38 more
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 20223D Vision with Transformers: A Surveycited by 21
- 2023Scene Synthesis from Human Motioncited by 20
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxescited by 16
- 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 15
- 2024Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activitiescited by 15
- 2024EgoCast: Forecasting Egocentric Human Pose in the Wildcited by 11
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
- 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answeringcited by 11
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2024ECLAIR: A High-Fidelity Aerial LiDAR Dataset for Semantic Segmentationcited by 10
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
- 2023GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Predictioncited by 9
- 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
- 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Datacited by 8
- 2024FIction: 4D Future Interaction Prediction from Videocited by 8
- 2023Scene-aware Human Motion Forecasting via Mutual Distance Predictioncited by 7
- 2023Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Posescited by 7
- 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worldscited by 7
- 2024Multimodal Sense-Informed Prediction of 3D Human Motionscited by 6
- 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
- 20253D Human Interaction Generation: A Surveycited by 6
- 2024GazeMotion: Gaze-guided Human Motion Forecastingcited by 5
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
- 2024Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intentioncited by 5
- 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
- 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4
50 most cited of 81 All 81 (JSON)
- 2026From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video8 Sep 2026
- 2026Multi-Person Human Motion Forecasting in Complex Scenes27 Aug 2026
- 2026Motion-Based Tokenization for Cross-Dataset Egocentric Gaze Modeling24 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control25 May 2026
- 2026Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video20 May 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
38 more
- 2026GMT: Goal-Conditioned Multimodal Transformer for 6-DOF Object Trajectory Synthesis in 3D Scenes18 Mar 2026
- 2026Seeing Eye to Eye: Enabling Cognitive Alignment Through Shared First-Person Perspective in Human-AI Collaboration13 Mar 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025SkillSight: Efficient First-Person Skill Assessment with Gaze24 Nov 2025
- 2025YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras20 Nov 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality12 Oct 2025
- 2025A Spatio-temporal Continuous Network for Stochastic 3D Human Motion Prediction3 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025EgoM2P: Egocentric Multimodal Multitask Pretraining9 Jun 2025
- 2025HUMOF: Human Motion Forecasting in Interactive Social Scenes4 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding15 May 2025
- 2025Learning Predictive Visuomotor Coordination30 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025Human Motion Prediction, Reconstruction, and Generation21 Feb 2025
- 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worlds9 Feb 2025
- 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering1 Feb 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling13 Dec 2024
- 2024Text to Blind Motion6 Dec 2024
- 2024EgoCast: Forecasting Egocentric Human Pose in the Wild3 Dec 2024
- 2024FIction: 4D Future Interaction Prediction from Video1 Dec 2024
- 2024DiVR: incorporating context from diverse VR scenes for human trajectory prediction13 Nov 2024
- 2024Social EgoMesh Estimation7 Nov 2024
- 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data5 Nov 2024
- 2024HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality21 Oct 2024
- 2024LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality9 Oct 2024
- 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes2 Jul 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild14 Jun 2024
- 2024Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities12 Jun 2024
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views22 May 2024
- 2024Generating Human Motion in 3D Scenes from Text Descriptions13 May 2024
- 2024Multimodal Sense-Informed Prediction of 3D Human Motions5 May 2024
50 newest of 81 All 81 (JSON)
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Predictioncited by 9
- 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Datacited by 8
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generationcited by 0
- 2026HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Controlcited by 0
- 2026HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control25 May 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data5 Nov 2024
- 2023GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Prediction19 Dec 2023
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023State of the Art on Diffusion Models for Visual Computing11 Oct 2023
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct 2023
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul 2023
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
12 most cited of 69 All 69 (JSON)
- 2026From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video8 Sep 2026
- 2026Multi-Person Human Motion Forecasting in Complex Scenes27 Aug 2026
- 2026Motion-Based Tokenization for Cross-Dataset Egocentric Gaze Modeling24 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video20 May 2026
- 2026Seeing Eye to Eye: Enabling Cognitive Alignment Through Shared First-Person Perspective in Human-AI Collaboration13 Mar 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025SkillSight: Efficient First-Person Skill Assessment with Gaze24 Nov 2025
12 newest of 69 All 69 (JSON)