mlsanityData to 7 Oct 2026

GIMO: Gaze-Informed Human Motion Prediction in Context

arXiv 2204.09443 ↗First posted 20 Apr 2022cs.CVcited by 81

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Abstract (arXiv)

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human motion prediction, the latter is largely underexplored due to the lack of ego-centric views that disclose human intent and the limited diversity in motion and scenes. To reduce the gap, we propose a large-scale human motion dataset that delivers high-quality body pose sequences, scene scans, as well as ego-centric views with the eye gaze that serves as a surrogate for inferring human intent. By employing inertial sensors for motion capture, our data collection is not tied to specific scenes, which further boosts the motion dynamics observed from our subjects. We perform an extensive study of the benefits of leveraging the eye gaze for ego-centric human motion prediction with various state-of-the-art architectures. Moreover, to realize the full potential of the gaze, we propose a novel network architecture that enables bidirectional communication between the gaze and motion branches. Our network achieves the top performance in human motion prediction on the proposed dataset, thanks to the intent information from eye gaze and the denoised gaze feature modulated by the motion. Code and data can be found at https://github.com/y-zheng18/GIMO.

Key facts. Cited by 81 papers in the map (data through 7 Oct 2026). Builds on 45 of its 61 references that are in the map. First posted on arXiv 20 Apr 2022.

Builds on

45 of 61 references.

References · 45

  1. 2017Attention Is All You Needcited by 59,932
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  7. 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 616
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  9. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  10. 2017On human motion prediction using recurrent neural networkscited by 336
  11. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  12. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
33 more
  1. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  2. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  3. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  4. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  5. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  6. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
  7. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  8. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  9. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  10. 2019Generating 3D People in Scenes without Peoplecited by 127
  11. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  12. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  13. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  14. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  15. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  16. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  17. 2017Exploiting temporal information for 3D pose estimationcited by 89
  18. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  19. 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
  20. 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
  21. 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
  22. 2020In the Eye of the Beholder: Gaze and Actions in First Person Videocited by 68
  23. 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
  24. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  25. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
  26. 2020SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Cameracited by 49
  27. 2021Pose Transformers (POTR): Human Motion Prediction with Non-Autoregressive Transformerscited by 46
  28. 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
  29. 2020HoloLens 2 Research Mode as a Tool for Computer Vision Researchcited by 34
  30. 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
  31. 2020MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gazecited by 21
  32. 2018Action Anticipation: Reading the Intentions of Humans and Robotscited by 17
  33. 2019Prediction of Human Full-Body Movements with Motion Optimization and Recurrent Neural Networkscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 20; 2024: 24; 2025: 20; 2026: 14.

81 papers.

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  1. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
  2. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  3. 2023Object Motion Guided Human Motion Synthesiscited by 206
  4. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
  5. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  6. 2023State of the Art on Diffusion Models for Visual Computingcited by 126
  7. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  8. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  9. 2023Controllable Human-Object Interaction Synthesiscited by 107
  10. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  11. 2024EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real Worldcited by 93
  12. 2023An Outlook into the Future of Egocentric Visioncited by 84
38 more
  1. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  2. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  3. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  4. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  5. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  6. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  7. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  8. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  9. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  10. 2025A Survey on Human Interaction Motion Generationcited by 25
  11. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  12. 20223D Vision with Transformers: A Surveycited by 21
  13. 2023Scene Synthesis from Human Motioncited by 20
  14. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  15. 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxescited by 16
  16. 2024A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signalscited by 15
  17. 2024Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activitiescited by 15
  18. 2024EgoCast: Forecasting Egocentric Human Pose in the Wildcited by 11
  19. 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
  20. 2025Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answeringcited by 11
  21. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  22. 2024ECLAIR: A High-Fidelity Aerial LiDAR Dataset for Semantic Segmentationcited by 10
  23. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  24. 2023GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Predictioncited by 9
  25. 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
  26. 2024Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Datacited by 8
  27. 2024FIction: 4D Future Interaction Prediction from Videocited by 8
  28. 2023Scene-aware Human Motion Forecasting via Mutual Distance Predictioncited by 7
  29. 2023Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Posescited by 7
  30. 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worldscited by 7
  31. 2024Multimodal Sense-Informed Prediction of 3D Human Motionscited by 6
  32. 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
  33. 20253D Human Interaction Generation: A Surveycited by 6
  34. 2024GazeMotion: Gaze-guided Human Motion Forecastingcited by 5
  35. 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
  36. 2024Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intentioncited by 5
  37. 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
  38. 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4

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