mlsanityData to 14 Oct 2026

InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos

arXiv 2509.00767 ↗First posted 31 Aug 2025cs.CVcited by 3

On the map: Diffusion models → Video generation

Abstract (arXiv)

Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile, synthesizing realistic human-object interactions in complex 3D scenes remains a critical challenge in computer graphics and robotics. One obstacle towards generating versatile high-fidelity human-object interactions is the lack of large-scale datasets with diverse object manipulations. Indeed, existing motion capture data is typically restricted to single people and manipulations of limited sets of objects. To address this issue, we propose an automatic motion extraction pipeline and use it to collect interaction-rich human motions. Our new dataset InterPose contains 73.8K sequences of 3D human motions and corresponding text captions automatically obtained from 45.8K videos with human-object interactions. We perform extensive experiments and demonstrate InterPose to bring significant improvements to state-of-the-art methods for human motion generation. Moreover, using InterPose we develop an LLM-based agent enabling zero-shot animation of people interacting with diverse objects and scenes.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 59 of its 68 references that are in the map. First posted on arXiv 31 Aug 2025.

Builds on

59 of 68 references.

Closest ancestors · 6

Same direction, newest first

  1. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr
  2. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
  3. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  4. 2023Controllable Human-Object Interaction Synthesis6 Dec
  5. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
  6. 2022Human Motion Diffusion Model29 Sep

Other references · 53

  1. 2025Qwen2.5-VL Technical Reportcited by 5,587
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  5. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  6. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 537
  7. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  8. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  9. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  10. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  11. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  12. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 310
38 more
  1. 2023Reconstructing Hands in 3D with Transformerscited by 306
  2. 2022EDGE: Editable Dance Generation From Musiccited by 287
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  4. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  5. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  6. 2021Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptionscited by 226
  7. 2023Object Motion Guided Human Motion Synthesiscited by 212
  8. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  9. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
  10. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  11. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
  12. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  13. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  14. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  15. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  16. 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 129
  17. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  18. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  19. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  20. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  21. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  22. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  23. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  24. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
  25. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  26. 2022ViTPose++: Vision Transformer for Generic Body Pose Estimationcited by 65
  27. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  28. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
  29. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  30. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  31. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  32. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  33. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  34. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  35. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
  36. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  37. 2024Generative Human Motion Stylization in Latent Spacecited by 30
  38. 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generationcited by 26

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions
  2. 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion
  3. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
  4. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation
  5. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
  6. 2026HumanNet: Scaling Human-centric Video Learning to One Million Hours
  7. 2025Multi-Person Interaction Generation from Two-Person Motion Priors
  8. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation