HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion
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Abstract (arXiv)
Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically implausible and causally inconsistent behaviors. In this work, we present HOI-Dyn, a novel framework that formulates HOI generation as a driver-responder system, where human actions drive object responses. At the core of our method is a lightweight transformer-based interaction dynamics model that explicitly predicts how objects should react to human motion. To further enforce consistency, we introduce a residual-based dynamics loss that mitigates the impact of dynamics prediction errors and prevents misleading optimization signals. The dynamics model is used only during training, preserving inference efficiency. Through extensive qualitative and quantitative experiments, we demonstrate that our approach not only enhances the quality of HOI generation but also establishes a feasible metric for evaluating the quality of generated interactions.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 33 of its 47 references that are in the map. First posted on arXiv 2 Jul 2025.
Builds on
33 of 47 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
- 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptorscited by 2
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generationcited by 1
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 0
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generationcited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors31 Mar 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025