Synthesizing Physical Character-Scene Interactions
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Abstract (arXiv)
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character animation using machine learning, most systems focus on controlling an agent's movements in fairly simple and homogeneous environments, with limited interactions with other objects. Furthermore, many previous approaches that synthesize human-scene interactions require significant manual labeling of the training data. In contrast, we present a system that uses adversarial imitation learning and reinforcement learning to train physically-simulated characters that perform scene interaction tasks in a natural and life-like manner. Our method learns scene interaction behaviors from large unstructured motion datasets, without manual annotation of the motion data. These scene interactions are learned using an adversarial discriminator that evaluates the realism of a motion within the context of a scene. The key novelty involves conditioning both the discriminator and the policy networks on scene context. We demonstrate the effectiveness of our approach through three challenging scene interaction tasks: carrying, sitting, and lying down, which require coordination of a character's movements in relation to objects in the environment. Our policies learn to seamlessly transition between different behaviors like idling, walking, and sitting. By randomizing the properties of the objects and their placements during training, our method is able to generalize beyond the objects and scenarios depicted in the training dataset, producing natural character-scene interactions for a wide variety of object shapes and placements. The approach takes physics-based character motion generation a step closer to broad applicability.
Key facts. Cited by 102 papers in the map (data through 7 Oct 2026). Builds on 21 of its 64 references that are in the map. First posted on arXiv 2 Feb 2023.
Builds on
21 of 64 references.
References · 21
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2017An Overview of Multi-Task Learning in Deep Neural Networkscited by 791
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2018Which Training Methods for GANs do actually Converge?cited by 672
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2013Learning Factored Representations in a Deep Mixture of Expertscited by 275
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
9 more
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2021TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrationscited by 18
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
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Citing papers per year: 2023: 18; 2024: 36; 2025: 32; 2026: 16.
102 papers.
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- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 137
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
38 more
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
- 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 25
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 20253D Scene Generation: A Surveycited by 24
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- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
50 most cited of 102 All 102 (JSON)
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- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
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- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering29 Sep 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why8 Jul 2025
- 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer15 Jun 2025
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers12 Jun 2025
- 2025ORV: 4D Occupancy-centric Robot Video Generation3 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 20253D Scene Generation: A Survey8 May 2025
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- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
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- 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation29 Mar 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
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- 2025Navigating Motion Agents in Dynamic and Cluttered Environments through LLM Reasoning10 Mar 2025
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- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills3 Feb 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
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- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 25
- 20253D Scene Generation: A Surveycited by 24
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 19
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- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer15 Jun 2025
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers12 Jun 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model21 Mar 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model9 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
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- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
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- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 1
- 2025Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steeringcited by 0
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- 2025Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering29 Sep 2025
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why8 Jul 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedback1 Jul 2024
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents19 Mar 2024
- 2025ORV: 4D Occupancy-centric Robot Video Generationcited by 16
- 2025ORV: 4D Occupancy-centric Robot Video Generation3 Jun 2025
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
12 most cited of 74 All 74 (JSON)
- 2026Generative Embodied Multiple Behavior Control Systems for Human-like Agents19 Sep 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation13 Feb 2026
12 newest of 74 All 74 (JSON)
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