mlsanityData to 7 Oct 2026

Synthesizing Physical Character-Scene Interactions

arXiv 2302.00883 ↗First posted 2 Feb 2023cs.GR cs.AI cs.LGcited by 102

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Abstract (arXiv)

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character animation using machine learning, most systems focus on controlling an agent's movements in fairly simple and homogeneous environments, with limited interactions with other objects. Furthermore, many previous approaches that synthesize human-scene interactions require significant manual labeling of the training data. In contrast, we present a system that uses adversarial imitation learning and reinforcement learning to train physically-simulated characters that perform scene interaction tasks in a natural and life-like manner. Our method learns scene interaction behaviors from large unstructured motion datasets, without manual annotation of the motion data. These scene interactions are learned using an adversarial discriminator that evaluates the realism of a motion within the context of a scene. The key novelty involves conditioning both the discriminator and the policy networks on scene context. We demonstrate the effectiveness of our approach through three challenging scene interaction tasks: carrying, sitting, and lying down, which require coordination of a character's movements in relation to objects in the environment. Our policies learn to seamlessly transition between different behaviors like idling, walking, and sitting. By randomizing the properties of the objects and their placements during training, our method is able to generalize beyond the objects and scenarios depicted in the training dataset, producing natural character-scene interactions for a wide variety of object shapes and placements. The approach takes physics-based character motion generation a step closer to broad applicability.

Key facts. Cited by 102 papers in the map (data through 7 Oct 2026). Builds on 21 of its 64 references that are in the map. First posted on arXiv 2 Feb 2023.

Builds on

21 of 64 references.

References · 21

  1. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  4. 2017An Overview of Multi-Task Learning in Deep Neural Networkscited by 791
  5. 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
  6. 2018Which Training Methods for GANs do actually Converge?cited by 672
  7. 2017On human motion prediction using recurrent neural networkscited by 336
  8. 2013Learning Factored Representations in a Deep Mixture of Expertscited by 275
  9. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  10. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
  11. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  12. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
9 more
  1. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  2. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
  3. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  4. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  5. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  6. 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
  7. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
  8. 2021TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrationscited by 18
  9. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 18; 2024: 36; 2025: 32; 2026: 16.

102 papers.

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  1. 2023Object Motion Guided Human Motion Synthesiscited by 206
  2. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  3. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  4. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 137
  5. 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
  6. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  7. 2023Controllable Human-Object Interaction Synthesiscited by 107
  8. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  9. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  10. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  11. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  12. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
38 more
  1. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  2. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  3. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  6. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  7. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
  8. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  9. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  10. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  11. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  12. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  13. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  14. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  15. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  16. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  17. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  18. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  19. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  20. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 41
  21. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  22. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  23. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  24. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  25. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  26. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  27. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  28. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  29. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  30. 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 25
  31. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  32. 2025A Survey on Human Interaction Motion Generationcited by 25
  33. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  34. 20253D Scene Generation: A Surveycited by 24
  35. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  36. 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
  37. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
  38. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19

50 most cited of 102 All 102 (JSON)

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  1. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
  2. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
  3. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  4. 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters
  5. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
  6. 2023PADL: Language-Directed Physics-Based Character Control
  7. 2023Learning Interactive Real-World Simulators
  8. 2024PDP: Physics-Based Character Animation via Diffusion Policy