HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
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Abstract (arXiv)
Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.
Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 65 of its 79 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
65 of 79 references.
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50 most cited of 65 All 65 (JSON)
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- 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion2 Jul 2025
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- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
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- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
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