mlsanityData to 7 Oct 2026

Physically Plausible Full-Body Hand-Object Interaction Synthesis

arXiv 2309.07907 ↗First posted 14 Sep 2023cs.RO cs.CV cs.LGcited by 52

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Abstract (arXiv)

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach remains a challenge. Existing methods often focus on isolated segments of the interaction process and rely on data-driven techniques that may result in artifacts. In contrast, our proposed method embraces reinforcement learning (RL) and physics simulation to mitigate the limitations of data-driven approaches. Through a hierarchical framework, we first learn skill priors for both body and hand movements in a decoupled setting. The generic skill priors learn to decode a latent skill embedding into the motion of the underlying part. A high-level policy then controls hand-object interactions in these pretrained latent spaces, guided by task objectives of grasping and 3D target trajectory following. It is trained using a novel reward function that combines an adversarial style term with a task reward, encouraging natural motions while fulfilling the task incentives. Our method successfully accomplishes the complete interaction task, from approaching an object to grasping and subsequent manipulation. We compare our approach against kinematics-based baselines and show that it leads to more physically plausible motions.

Key facts. Cited by 52 papers in the map (data through 7 Oct 2026). Builds on 43 of its 58 references that are in the map. First posted on arXiv 14 Sep 2023.

Builds on

43 of 58 references.

References · 43

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31 more
  1. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  2. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  3. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  4. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  5. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  6. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  7. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  8. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  9. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  10. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  11. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
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  13. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  14. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
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  16. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  17. 2020Learning Dexterous Grasping with Object-Centric Visual Affordancescited by 80
  18. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  19. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
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  21. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  22. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
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  26. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 15; 2025: 20; 2026: 12.

52 papers.

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  1. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  2. 2023Controllable Human-Object Interaction Synthesiscited by 107
  3. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  6. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  7. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
  8. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 59
  9. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  10. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  11. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  12. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
38 more
  1. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
  2. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  3. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  4. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  5. 2025A Survey on Human Interaction Motion Generationcited by 25
  6. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  7. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  8. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  9. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
  10. 2023SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handoverscited by 13
  11. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  12. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  13. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 11
  14. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  15. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  16. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  17. 2024GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interactioncited by 7
  18. 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 7
  19. 20253D Human Interaction Generation: A Surveycited by 6
  20. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulationcited by 6
  21. 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
  22. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  23. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
  24. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  25. 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
  26. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 3
  27. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  28. 2026HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesiscited by 3
  29. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
  30. 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoningcited by 1
  31. 2025Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffuserscited by 1
  32. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
  33. 2025SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesiscited by 1
  34. 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
  35. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 1
  36. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  37. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 1
  38. 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0

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