mlsanityData to 14 Oct 2026

SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis

arXiv 2412.20104 ↗First posted 28 Dec 2024cs.CV cs.AI cs.LGcited by 14

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Abstract (arXiv)

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic multi-body setting with arbitrary numbers of humans, hands, and objects. This complexity introduces significant challenges in synchronizing motions due to the high correlations and mutual influences among bodies. To address these challenges, we introduce SyncDiff, a novel method for multi-body interaction synthesis using a synchronized motion diffusion strategy. SyncDiff employs a single diffusion model to capture the joint distribution of multi-body motions. To enhance motion fidelity, we propose a frequency-domain motion decomposition scheme. Additionally, we introduce a new set of alignment scores to emphasize the synchronization of different body motions. SyncDiff jointly optimizes both data sample likelihood and alignment likelihood through an explicit synchronization strategy. Extensive experiments across four datasets with various multi-body configurations demonstrate the superiority of SyncDiff over existing state-of-the-art motion synthesis methods.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 89 of its 128 references that are in the map. First posted on arXiv 28 Dec 2024.

Builds on

89 of 128 references.

References · 89

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38 more
  1. 2022Video Diffusion Modelscited by 2,305
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  14. 2023Human Motion Diffusion as a Generative Priorcited by 357
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  18. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  19. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
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  1. 2025Multi-Person Interaction Generation from Two-Person Motion Priors
  2. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  3. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
  4. 2026Contact Matrix: Enhancing Dance Motion Synthesis with Precise Interaction Modeling
  5. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models
  6. 2023BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis
  7. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  8. 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions