mlsanityData to 14 Oct 2026

GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects

arXiv 2506.15483 ↗First posted 18 Jun 2025cs.CV cs.AIcited by 7

On the map: Diffusion models → Video generation

Abstract (arXiv)

While diffusion models and large-scale motion datasets have advanced text-driven human motion synthesis, extending these advances to 4D human-object interaction (HOI) remains challenging, mainly due to the limited availability of large-scale 4D HOI datasets. In our study, we introduce GenHOI, a novel two-stage framework aimed at achieving two key objectives: 1) generalization to unseen objects and 2) the synthesis of high-fidelity 4D HOI sequences. In the initial stage of our framework, we employ an Object-AnchorNet to reconstruct sparse 3D HOI keyframes for unseen objects, learning solely from 3D HOI datasets, thereby mitigating the dependence on large-scale 4D HOI datasets. Subsequently, we introduce a Contact-Aware Diffusion Model (ContactDM) in the second stage to seamlessly interpolate sparse 3D HOI keyframes into densely temporally coherent 4D HOI sequences. To enhance the quality of generated 4D HOI sequences, we propose a novel Contact-Aware Encoder within ContactDM to extract human-object contact patterns and a novel Contact-Aware HOI Attention to effectively integrate the contact signals into diffusion models. Experimental results show that we achieve state-of-the-art results on the publicly available OMOMO and 3D-FUTURE datasets, demonstrating strong generalization abilities to unseen objects, while enabling high-fidelity 4D HOI generation.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 48 of its 55 references that are in the map. First posted on arXiv 18 Jun 2025.

Builds on

48 of 55 references.

Closest ancestors · 9

Same direction, newest first

  1. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan
  2. 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
  3. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
  4. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar
  5. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar
  6. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  7. 2023Controllable Human-Object Interaction Synthesis6 Dec
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  9. 2022Human Motion Diffusion Model29 Sep

Other references · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  7. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  9. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
  10. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  11. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  12. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
27 more
  1. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  2. 2023Object Motion Guided Human Motion Synthesiscited by 212
  3. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  4. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  5. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  6. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  7. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  8. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  9. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  10. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  11. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  12. 2022Full-Body Articulated Human-Object Interactioncited by 78
  13. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  14. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  15. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  16. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  17. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
  18. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  19. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
  20. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  21. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  22. 2025A Survey on Human Interaction Motion Generationcited by 25
  23. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
  24. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  25. 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
  26. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  27. 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction
  2. 2025AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation
  3. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
  4. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation
  5. 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation
  6. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors
  7. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
  8. 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions