mlsanityData to 7 Oct 2026

Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation

arXiv 2605.30444 ↗First posted 28 May 2026cs.CVcited by 1

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Abstract (arXiv)

Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current research overlooks an inherent property of human behavior: people naturally coordinate both hands and manipulate multiple objects simultaneously. To address this gap, we present Dex2HOI, a unified diffusion model for single- and two-object HOI synthesis from text. At its core, Dex2HOI employs a Dual-Stream Diffusion approach, where each object is processed in a dedicated interaction stream and coordinated through bidirectional cross-attention. To synthesize the final motion, we introduce a Motion Fusion Network integrated with novel hand-relative object representations and contact-aware conditioning applied across the whole sequence. By sampling the diffusion process autoregressively over prefix-conditioned windows, Dex2HOI generates arbitrarily long sequences at real-time speed omitting redundant test-time optimization, achieving up to x540 inference speed-up over prior state-of-the-art methods. Extensive evaluation on both single- and two-object benchmarks demonstrates state-of-the-art quantitative results, marking a step beyond conventional single-object HOI generation and toward expressive multi-object manipulation. Project: https://cpratikaki.github.io/dex2hoi/

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 58 of its 60 references that are in the map. First posted on arXiv 28 May 2026.

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58 of 60 references.

References · 58

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2022Classifier-Free Diffusion Guidancecited by 5,717
  3. 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  6. 2022Human Motion Diffusion Modelcited by 1,062
  7. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  8. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  9. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  10. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  12. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
38 more
  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  2. 2023Object Motion Guided Human Motion Synthesiscited by 206
  3. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  4. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  5. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  6. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 129
  7. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  8. 2023Controllable Human-Object Interaction Synthesiscited by 107
  9. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  10. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  11. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
  12. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  13. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
  14. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  15. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  16. 2022Full-Body Articulated Human-Object Interactioncited by 76
  17. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  18. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  19. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  20. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
  21. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  22. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
  23. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  24. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
  25. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  26. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  27. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
  28. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  29. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
  30. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 32
  31. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
  32. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  33. 2024Object-Centric Dexterous Manipulation from Human Motion Datacited by 30
  34. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  35. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 26
  36. 2025A Survey on Human Interaction Motion Generationcited by 25
  37. 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
  38. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

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  1. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects
  2. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models
  3. 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
  4. 2026HandX: Scaling Bimanual Motion and Interaction Generation
  5. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  6. 2025Dexterous World Models
  7. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  8. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation