mlsanityData to 14 Oct 2026

Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics

arXiv 2606.22806 ↗First posted 22 Jun 2026cs.CVcited by 0

On the map: Diffusion models → Video generation

Abstract (arXiv)

Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets fail to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation, while exhibiting greater dynamic diversity and physical plausibility.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 64 of its 71 references that are in the map. First posted on arXiv 22 Jun 2026.

Builds on

64 of 71 references.

Closest ancestors · 10

Same direction, newest first

  1. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun
  2. 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
  3. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar
  4. 2024Lumiere: A Space-Time Diffusion Model for Video Generation23 Jan
  5. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  6. 2023Controllable Human-Object Interaction Synthesis6 Dec
  7. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
  8. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  9. 2022Imagen Video: High Definition Video Generation with Diffusion Models5 Oct
  10. 2022Human Motion Diffusion Model29 Sep

Other references · 54

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  4. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
  5. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
  6. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  9. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  10. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  11. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  12. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
38 more
  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  4. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  5. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  6. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  7. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  8. 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 110
  9. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  10. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  11. 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
  12. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  13. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  14. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  15. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  16. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  17. 2022Full-Body Articulated Human-Object Interactioncited by 78
  18. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  19. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  20. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  21. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  22. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
  23. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  24. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  25. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
  26. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  27. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  28. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 28
  29. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 25
  30. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  31. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  32. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
  33. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
  34. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  35. 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 12
  36. 2024CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actionscited by 12
  37. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  38. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 12

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
  2. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
  3. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  4. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
  5. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
  6. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
  7. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
  8. 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions