NeMF: Neural Motion Fields for Kinematic Animation
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Abstract (arXiv)
We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we propose to express the vast motion space as a continuous function over time, hence the name Neural Motion Fields (NeMF). Specifically, we use a neural network to learn this function for miscellaneous sets of motions, which is designed to be a generative model conditioned on a temporal coordinate t and a random vector z for controlling the style. The model is then trained as a Variational Autoencoder (VAE) with motion encoders to sample the latent space. We train our model with a diverse human motion dataset and quadruped dataset to prove its versatility, and finally deploy it as a generic motion prior to solve task-agnostic problems and show its superiority in different motion generation and editing applications, such as motion interpolation, in-betweening, and re-navigating. More details can be found on our project page: https://cs.yale.edu/homes/che/projects/nemf/.
Key facts. Cited by 68 papers in the map (data through 14 Oct 2026). Builds on 33 of its 83 references that are in the map. First posted on arXiv 4 Jun 2022.
Builds on
33 of 83 references.
References · 33
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
- 2016Layer Normalizationcited by 5,669
- 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,611
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2018Group Normalizationcited by 1,524
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2017On human motion prediction using recurrent neural networkscited by 338
21 more
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2017Soft-DTW: a Differentiable Loss Function for Time-Seriescited by 271
- 2021Robust Motion In-betweeningcited by 229
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2019Cyclical Annealing Schedule: A Simple Approach to Mitigating KL Vanishingcited by 191
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
- 2021Character Controllers Using Motion VAEscited by 184
- 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 165
- 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 109
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
- 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
- 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
- 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
- 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
- 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
- 2021Learning Compositional Representation for 4D Captures with Neural ODEcited by 22
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Citing papers per year: 2022: 4; 2023: 12; 2024: 18; 2025: 20; 2026: 14.
68 papers.
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- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2022EDGE: Editable Dance Generation From Musiccited by 287
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2023Single Motion Diffusioncited by 65
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
38 more
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
- 2024TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolationcited by 32
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
- 2024HUMOS: Human Motion Model Conditioned on Body Shapecited by 20
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2023Example-based Motion Synthesis via Generative Motion Matchingcited by 16
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
- 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generationcited by 10
- 2022PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operatorscited by 8
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 7
- 20253D Human Interaction Generation: A Surveycited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025Geometric Neural Distance Fields for Learning Human Motion Priorscited by 6
- 2025Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Drivingcited by 5
- 2024Scalable Group Choreography via Variational Phase Manifold Learningcited by 4
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Videocited by 3
- 2026Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecastingcited by 3
- 2026Neural Implicit Action Fields: From Discrete Waypoints to Continuous Functions for Vision-Language-Action Modelscited by 3
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusioncited by 2
- 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifoldscited by 1
- 2024Dynamic Motion Synthesis: Masked Audio-Text Conditioned Spatio-Temporal Transformerscited by 1
50 most cited of 68 All 68 (JSON)
- 2026DexCast: Learning Real-World Dexterous Control from Human Videos10 Oct 2026
- 2026CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model3 Oct 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video20 May 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion20 Apr 2026
- 2026Neural Implicit Action Fields: From Discrete Waypoints to Continuous Functions for Vision-Language-Action Models2 Mar 2026
- 2026Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting9 Feb 2026
38 more
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion7 Jan 2026
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representation24 Dec 2025
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
- 2025Generating Detailed Character Motion from Blocking Poses19 Sep 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
- 2025Improving Human Motion Plausibility with Body Momentum11 Sep 2025
- 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework1 Sep 2025
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug 2025
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video18 Aug 2025
- 2025Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving13 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach9 Jun 2025
- 2025Event-based Egocentric Human Pose Estimation in Dynamic Environment28 May 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025GENMO: A GENeralist Model for Human MOtion2 May 2025
- 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions4 Apr 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera17 Dec 2024
- 2024TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation5 Oct 2024
- 2024Estimating Body and Hand Motion in an Ego-sensed World4 Oct 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024HUMOS: Human Motion Model Conditioned on Body Shape5 Sep 2024
- 2024Dynamic Motion Synthesis: Masked Audio-Text Conditioned Spatio-Temporal Transformers3 Sep 2024
- 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds1 Sep 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Scalable Group Choreography via Variational Phase Manifold Learning26 Jul 2024
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation15 Jul 2024
- 2024Synergistic Global-space Camera and Human Reconstruction from Videos23 May 2024
- 2024Flexible Motion In-betweening with Diffusion Models17 May 2024
- 2024Generating Human Motion in 3D Scenes from Text Descriptions13 May 2024
50 newest of 68 All 68 (JSON)
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2023Single Motion Diffusioncited by 65
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
- 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generationcited by 10
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025Generating Detailed Character Motion from Blocking Posescited by 0
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representationscited by 0
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2025Generating Detailed Character Motion from Blocking Poses19 Sep 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation15 Jul 2024
- 2024Flexible Motion In-betweening with Diffusion Models17 May 2024
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct 2023
- 2023Single Motion Diffusion12 Feb 2023
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec 2022
- 2022EDGE: Editable Dance Generation From Musiccited by 287
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
12 most cited of 54 All 54 (JSON)
- 2026DexCast: Learning Real-World Dexterous Control from Human Videos10 Oct 2026
- 2026CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model3 Oct 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video20 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion20 Apr 2026
- 2026Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting9 Feb 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion7 Jan 2026
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representation24 Dec 2025
12 newest of 54 All 54 (JSON)