SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
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Abstract (arXiv)
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions of tiny 3D gaussians as these gaussians tend to be unorganized after optimization and no method has been proposed so far. Our first key contribution is a regularization term that encourages the gaussians to align well with the surface of the scene. We then introduce a method that exploits this alignment to extract a mesh from the Gaussians using Poisson reconstruction, which is fast, scalable, and preserves details, in contrast to the Marching Cubes algorithm usually applied to extract meshes from Neural SDFs. Finally, we introduce an optional refinement strategy that binds gaussians to the surface of the mesh, and jointly optimizes these Gaussians and the mesh through Gaussian splatting rendering. This enables easy editing, sculpting, rigging, animating, compositing and relighting of the Gaussians using traditional softwares by manipulating the mesh instead of the gaussians themselves. Retrieving such an editable mesh for realistic rendering is done within minutes with our method, compared to hours with the state-of-the-art methods on neural SDFs, while providing a better rendering quality. Our project page is the following: https://anttwo.github.io/sugar/
Key facts. Cited by 616 papers in the map (data through 14 Oct 2026). Builds on 31 of its 47 references that are in the map. First posted on arXiv 21 Nov 2023.
Builds on
31 of 47 references.
References · 31
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
19 more
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2020Free View Synthesiscited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2020Stable View Synthesiscited by 165
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 53
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
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Citing papers per year: 2023: 2; 2024: 224; 2025: 226; 2026: 164.
616 papers.
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 495
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- 2024A Survey on 3D Gaussian Splattingcited by 224
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- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
38 more
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- 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 118
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
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- 2025NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidancecited by 49
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understandingcited by 46
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
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- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
50 most cited of 616 All 616 (JSON)
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- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation1 Oct 2026
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting23 Sep 2026
- 2026Agentic Building-Aware Satellite Gaussian Splatting for Auditable Urban DSM Reconstruction22 Sep 2026
- 2026D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction19 Sep 2026
- 2026LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting19 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
38 more
- 2026CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction16 Sep 2026
- 2026Evaluating Mesh Reconstruction Methods for Crop Phenotyping15 Sep 2026
- 2026Robust 3D Reconstruction from Multi-View Optical Satellite Imagery via Reliability-Aware Height-Evidence Fusion in Gaussian Splatting15 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences12 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views11 Sep 2026
- 2026Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction9 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction3 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
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- 2026CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction19 Aug 2026
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- 2026TR-GS: High-Fidelity Sparse-View CT Volumetric Rendering via t-Distribution Gaussian Splatting and Ray-Confidence Modeling17 Aug 2026
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- 2026Convolutional Neural Shading for High-Quality 3D Reconstruction from Multi-View Images30 Jul 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting24 Jul 2026
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- 2025FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Banks26 Mar 2025
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- 2024SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation18 Sep 2024
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- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenescited by 2
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- 2026RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos15 Jun 2026
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes15 May 2026
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination19 Dec 2024
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes18 Nov 2024
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 495
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
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12 most cited of 586 All 586 (JSON)
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry9 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation1 Oct 2026
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting23 Sep 2026
- 2026D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction19 Sep 2026
- 2026LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting19 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction16 Sep 2026
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