Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
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Abstract (arXiv)
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within the Gaussian attributes, which hinders the flexibility of editing operations, such as texture swapping. To address this issue, we propose a novel approach, namely Texture-GS, to disentangle the appearance from the geometry by representing it as a 2D texture mapped onto the 3D surface, thereby facilitating appearance editing. Technically, the disentanglement is achieved by our proposed texture mapping module, which consists of a UV mapping MLP to learn the UV coordinates for the 3D Gaussian centers, a local Taylor expansion of the MLP to efficiently approximate the UV coordinates for the ray-Gaussian intersections, and a learnable texture to capture the fine-grained appearance. Extensive experiments on the DTU dataset demonstrate that our method not only facilitates high-fidelity appearance editing but also achieves real-time rendering on consumer-level devices, e.g. a single RTX 2080 Ti GPU.
Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 24 of its 33 references that are in the map. First posted on arXiv 15 Mar 2024.
Builds on
24 of 33 references.
References · 24
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
12 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
- 2022Omni3D: A Large Benchmark and Model for 3D Object Detection in the Wildcited by 159
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
- 2022AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesiscited by 39
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
- 2023General Neural Gauge Fieldscited by 12
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Citing papers per year: 2024: 11; 2025: 25; 2026: 11.
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- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priorscited by 36
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
35 more
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025COS3D: Collaborative Open-Vocabulary 3D Segmentationcited by 8
- 20243D Gaussian Editing with A Single Imagecited by 7
- 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Modelcited by 6
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fieldscited by 5
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 3
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
- 2025EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesiscited by 2
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
- 2026EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentationcited by 2
- 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learningcited by 1
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
- 2025Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectivescited by 1
- 2025IBGS: Image-Based Gaussian Splattingcited by 1
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenescited by 1
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026Generalized non-exponential Gaussian splattingcited by 0
- 2026Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Imagescited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relightingcited by 0
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation8 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images22 Mar 2026
- 2026Generalized non-exponential Gaussian splatting3 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
35 more
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis2 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes23 Nov 2025
- 2025IBGS: Image-Based Gaussian Splatting18 Nov 2025
- 2025COS3D: Collaborative Open-Vocabulary 3D Segmentation23 Oct 2025
- 2025Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives29 Sep 2025
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints12 Sep 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing13 Aug 2025
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing3 Aug 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting18 Jul 2025
- 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields16 Jun 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time26 May 2025
- 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learning5 Apr 2025
- 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors1 Apr 2025
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting18 Mar 2025
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction7 Mar 2025
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering2 Dec 2024
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors28 Nov 2024
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting18 Nov 2024
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis13 Nov 2024
- 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model25 Sep 2024
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling19 Sep 2024
- 20243D Gaussian Editing with A Single Image14 Aug 2024
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity13 Jul 2024
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation6 Jun 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
12 most cited of 45 All 45 (JSON)
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation8 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images22 Mar 2026
- 2026Generalized non-exponential Gaussian splatting3 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
12 newest of 45 All 45 (JSON)