mlsanityData to 7 Oct 2026

Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing

arXiv 2403.10050 ↗First posted 15 Mar 2024cs.CVcited by 47

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Abstract (arXiv)

3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within the Gaussian attributes, which hinders the flexibility of editing operations, such as texture swapping. To address this issue, we propose a novel approach, namely Texture-GS, to disentangle the appearance from the geometry by representing it as a 2D texture mapped onto the 3D surface, thereby facilitating appearance editing. Technically, the disentanglement is achieved by our proposed texture mapping module, which consists of a UV mapping MLP to learn the UV coordinates for the 3D Gaussian centers, a local Taylor expansion of the MLP to efficiently approximate the UV coordinates for the ray-Gaussian intersections, and a learnable texture to capture the fine-grained appearance. Extensive experiments on the DTU dataset demonstrate that our method not only facilitates high-fidelity appearance editing but also achieves real-time rendering on consumer-level devices, e.g. a single RTX 2080 Ti GPU.

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 24 of its 33 references that are in the map. First posted on arXiv 15 Mar 2024.

Builds on

24 of 33 references.

References · 24

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  7. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
  8. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  9. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  10. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
12 more
  1. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  2. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
  3. 2022Omni3D: A Large Benchmark and Model for 3D Object Detection in the Wildcited by 159
  4. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  5. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  6. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  7. 2022AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesiscited by 39
  8. 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
  9. 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
  10. 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
  11. 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
  12. 2023General Neural Gauge Fieldscited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 11; 2025: 25; 2026: 11.

47 papers.

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  1. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  2. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  3. 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priorscited by 36
  4. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  5. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  6. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  7. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  8. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  9. 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
  10. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  11. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  12. 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
35 more
  1. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  2. 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
  3. 2025COS3D: Collaborative Open-Vocabulary 3D Segmentationcited by 8
  4. 20243D Gaussian Editing with A Single Imagecited by 7
  5. 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Modelcited by 6
  6. 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
  7. 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fieldscited by 5
  8. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  9. 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
  10. 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
  11. 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 3
  12. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  13. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
  14. 2025EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesiscited by 2
  15. 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
  16. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
  17. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
  18. 2026EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentationcited by 2
  19. 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learningcited by 1
  20. 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
  21. 2025Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectivescited by 1
  22. 2025IBGS: Image-Based Gaussian Splattingcited by 1
  23. 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenescited by 1
  24. 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
  25. 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
  26. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  27. 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
  28. 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
  29. 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
  30. 2026Generalized non-exponential Gaussian splattingcited by 0
  31. 2026Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Imagescited by 0
  32. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  33. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  34. 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
  35. 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relightingcited by 0