2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Not on the map. Why?
Cited by 61 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-correct 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
Key facts. Cited by 1,076 papers in the map (data through 14 Oct 2026). Builds on 40 of its 75 references that are in the map. First posted on arXiv 26 Mar 2024.
Builds on
40 of 75 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
28 more
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 327
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2020Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinementcited by 105
- 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2018SurfelMeshing: Online Surfel-Based Mesh Reconstructioncited by 29
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
Built on by
Citing papers per year: 2024: 223; 2025: 453; 2026: 400.
1,076 papers.
Sort:
By area:
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 20243D Reconstruction with Spatial Memorycited by 277
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
38 more
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 82
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scalecited by 65
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024LaRa: Efficient Large-Baseline Radiance Fieldscited by 55
- 2025RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learningcited by 54
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 51
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2025Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modelingcited by 48
- 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
- 2025LONG3R: Long Sequence Streaming 3D Reconstructioncited by 45
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videoscited by 41
50 most cited of 1,076 All 1,076 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World13 Oct 2026
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026Controllable Road Marking Generation5 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding3 Oct 2026
- 2026Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction3 Oct 2026
- 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images2 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
38 more
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 20263DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability1 Oct 2026
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation1 Oct 2026
- 2026A Compact Explicit 4D Representation for Dynamic Scenes1 Oct 2026
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting29 Sep 2026
- 2026Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering28 Sep 2026
- 2026Gaussian Image Steganography via Parameter-Domain Keyed Embeddings26 Sep 2026
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering25 Sep 2026
- 2026OC-GS: Gaussian Splatting for Irregular Turntable Capture25 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026Agentic Building-Aware Satellite Gaussian Splatting for Auditable Urban DSM Reconstruction22 Sep 2026
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation20 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction19 Sep 2026
- 20262D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality18 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement15 Sep 2026
- 2026Evaluating Mesh Reconstruction Methods for Crop Phenotyping15 Sep 2026
- 2026Robust 3D Reconstruction from Multi-View Optical Satellite Imagery via Reliability-Aware Height-Evidence Fusion in Gaussian Splatting15 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026CGGT: Curve-Grounded Geometry Transformer for 3D Parametric Curve Reconstruction13 Sep 2026
- 2026SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences12 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views11 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026PIC: Revisiting INR for Image Coding with Fast Encoding and Sub-Millisecond Decoding8 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation8 Sep 2026
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
50 newest of 1,076 All 1,076 (JSON)
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2024You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scalecited by 65
- 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 51
- 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
- 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
- 2025GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priorscited by 38
- 2025StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generationcited by 26
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024MVGamba: Unify 3D Content Generation as State Space Sequence Modelingcited by 23
- 20243D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generationcited by 19
12 most cited of 60 All 60 (JSON)
- 2026Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation8 Sep 2026
- 2026BenthicFlow: Generating Extensible Underwater Environments via Flow Matching24 Aug 2026
- 2026TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration10 Aug 2026
- 20263D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch22 Jul 2026
- 2026Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models21 Jul 2026
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction16 May 2026
- 2026PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting13 May 2026
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors12 May 2026
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes10 May 2026
12 newest of 60 All 60 (JSON)
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 90
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
- 2025PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulationcited by 22
- 2025RealEngine: Simulating Autonomous Driving in Realistic Contextcited by 10
- 2025MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstructioncited by 8
- 2025Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructionscited by 6
- 2026CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesiscited by 2
- 2026Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objectscited by 1
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Spacecited by 1
- 2026F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modelingcited by 0
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space13 Jul 2026
- 2026CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis8 Jul 2026
- 2026Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects1 Jun 2026
- 2026F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling2 Apr 2026
- 2025Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructions10 Jul 2025
- 2025RealEngine: Simulating Autonomous Driving in Realistic Context22 May 2025
- 2025PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation23 Apr 2025
- 2025MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction13 Mar 2025
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination19 Dec 2024
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec 2024
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes18 Nov 2024
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 20243D Reconstruction with Spatial Memorycited by 277
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
12 most cited of 992 All 992 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World13 Oct 2026
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026Controllable Road Marking Generation5 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding3 Oct 2026
- 2026Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction3 Oct 2026
- 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images2 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
12 newest of 992 All 992 (JSON)