Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
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Abstract (arXiv)
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
Key facts. Cited by 138 papers in the map (data through 7 Oct 2026). Builds on 43 of its 55 references that are in the map. First posted on arXiv 27 Nov 2023.
Builds on
43 of 55 references.
References · 43
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
31 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Neural Point-Based Graphicscited by 326
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2019Revealing Scenes by Inverting Structure from Motion Reconstructionscited by 66
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2020Seeing the World in a Bag of Chipscited by 25
- 2023Frequency-Modulated Point Cloud Rendering with Easy Editingcited by 10
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Citing papers per year: 2023: 1; 2024: 22; 2025: 53; 2026: 62.
138 papers.
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- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2025Matrix3D: Large Photogrammetry Model All-in-Onecited by 39
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
- 2025PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulationcited by 22
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
38 more
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- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
- 2024Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditionscited by 12
- 2025RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splattingcited by 12
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweepcited by 10
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 8
- 2026Generative World Renderercited by 8
- 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
- 2024GS-ProCams: Gaussian Splatting-based Projector-Camera Systemscited by 6
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 6
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2025Hypo3D: Exploring Hypothetical Reasoning in 3Dcited by 5
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 5
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- 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
- 2025From Pixels to Polygons: A Survey of Deep Learning Approaches for Medical Image-to-Mesh Reconstructioncited by 4
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modelingcited by 4
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 4
- 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Constructioncited by 4
- 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditionscited by 4
50 most cited of 138 All 138 (JSON)
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination9 Sep 2026
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026HELIOS: From midnight to noon, continuous outdoor urban scene relighting1 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Luce: Relightable Gaussians for 3D Asset Generation25 Aug 2026
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception11 Aug 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
38 more
- 2026Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting24 Jul 2026
- 2026Scene Parameter Saliency via Differentiable Light Transport23 Jul 2026
- 2026ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization20 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
- 2026FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion15 Jul 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting30 May 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Seeing through boxes: Non-Line-of-Sight 3D Reconstruction from Radar Signals27 May 2026
- 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signals27 May 2026
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- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting31 Mar 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2026Detailed Geometry and Appearance from Opportunistic Motion27 Mar 2026
- 2026R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting27 Mar 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2026The Role of Initialization in 3D Gaussian Splatting21 Mar 2026
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cues14 Mar 2026
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects28 Feb 2026
- 2026Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting14 Feb 2026
50 newest of 138 All 138 (JSON)
- 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizerscited by 2
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relightingcited by 1
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusioncited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illuminationcited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination9 Sep 2026
- 2026FreeLit: Paired-Free Indoor Relighting via Physics-Guided Diffusion15 Jul 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers9 Mar 2025
- 2025Hypo3D: Exploring Hypothetical Reasoning in 3Dcited by 5
- 2025Hypo3D: Exploring Hypothetical Reasoning in 3D2 Feb 2025
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2025Matrix3D: Large Photogrammetry Model All-in-Onecited by 39
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2024Deformable Radial Kernel Splattingcited by 17
12 most cited of 128 All 128 (JSON)
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026HELIOS: From midnight to noon, continuous outdoor urban scene relighting1 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026Luce: Relightable Gaussians for 3D Asset Generation25 Aug 2026
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception11 Aug 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting24 Jul 2026
- 2026Scene Parameter Saliency via Differentiable Light Transport23 Jul 2026
12 newest of 128 All 128 (JSON)