CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation
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Abstract (arXiv)
Vector graphics are prized for their resolution independence, compact storage, and direct editability, making differentiable optimization of their parametric primitives an attractive goal. Yet classical rasterization is discontinuous with respect to geometry, and existing remedies that smooth the forward pass demand increasingly elaborate heuristics as scene complexity grows. We trace this fragility to a gradient seesaw: design choices that improve forward geometric exactness can systematically degrade the induced gradient signal, and vice versa. To navigate this tension we introduce CubicSplat, a differentiable vector rasterizer that replaces B'ezier closest-point solvers with uniform polyline surrogates whose geometric error is bounded at O(S-2). The resulting static computation graph yields well-conditioned gradients by construction, while a compositing-derived visibility mechanism prunes degenerate primitives without auxiliary regularization. On DIV2K and Kodak benchmarks CubicSplat achieves state-of-the-art reconstruction quality with over 2 dB PSNR gain in the closed-fill setting, while training up to 4x faster than prior methods. The code is available at https://github.com/CubicSplat/repo
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 50 references that are in the map. First posted on arXiv 21 Aug 2026.
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30 of 50 references.
References · 30
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18 more
- 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
- 2022Towards Layer-wise Image Vectorizationcited by 79
- 2023SVGDreamer: Text Guided SVG Generation with Diffusion Modelcited by 76
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- 2024Image Vectorization with Depth: convexified shape layers with depth orderingcited by 4
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