CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction
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Abstract (arXiv)
3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent structures. We propose CoMVS-GS, a general surface reconstruction framework that combines Multi-View Stereo with Gaussian splatting. CoMVS-GS initializes Gaussian primitives from dense multi-view stereo points with pre-flattened scales and normal-aligned orientations, providing stronger geometric priors than sparse structure-from-motion initialization and reducing ambiguity during early optimization. It further introduces PatchMatch-3DGS Mutual Supervision, where Gaussian-rendered depths and normals initialize PatchMatch refinement, and refined PatchMatch depths supervise Gaussian optimization to improve weakly constrained geometry. For surface extraction, CoMVS-GS replaces truncated signed distance field voxel fusion with a Delaunay graph-cut meshing pipeline, reducing sensitivity to voxel resolution while preserving visibility-consistent surface evidence. Experiments on DTU, GauU-Scene V2, and MatrixCity show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.
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References · 20
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
8 more
- 2019Multi-Scale Geometric Consistency Guided Multi-View Stereocited by 105
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2019TAPA-MVS: Textureless-Aware PAtchMatch Multi-View Stereocited by 34
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2024GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRFcited by 21
- 20253D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scenecited by 4
- 2026Geometry-Grounded Gaussian Splattingcited by 4
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