BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
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Abstract (arXiv)
We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.
Key facts. Cited by 220 papers in the map (data through 7 Oct 2026). Builds on 37 of its 65 references that are in the map. First posted on arXiv 28 Feb 2023.
Builds on
37 of 65 references.
References · 37
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2016Gaussian Error Linear Units (GELUs)cited by 3,431
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
25 more
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2017A General and Adaptive Robust Loss Functioncited by 236
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Free View Synthesiscited by 231
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020Stable View Synthesiscited by 165
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2021Fast Training of Neural Lumigraph Representations using Meta Learningcited by 29
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Citing papers per year: 2023: 47; 2024: 101; 2025: 52; 2026: 20.
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- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
38 more
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- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
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- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
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- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
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- 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
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- 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
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- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2024LRM-Zero: Training Large Reconstruction Models with Synthesized Datacited by 35
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- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 29
- 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
50 most cited of 220 All 220 (JSON)
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- 2026MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering1 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization26 Jun 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes22 May 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
38 more
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2026Benchmarking the Effects of Object Pose Estimation and Reconstruction on Robotic Grasping Success19 Feb 2026
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- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2026EUGens: Efficient, Unified, and General Dense Layers30 Jan 2026
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- 2026Quantum Implicit Neural Representations for Novel View Synthesis8 Jan 2026
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies18 Dec 2025
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery30 Nov 2025
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- 2025Optimizing 3D Gaussian Splattering for Mobile GPUs20 Nov 2025
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- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data Synthesis8 Sep 2025
- 2025Disentangled Geometry and Appearance for Efficient Multi-View Surface Reconstruction and Rendering24 Aug 2025
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- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time24 Jul 2025
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- 2025Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions28 Jun 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 2025HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction17 Jun 2025
50 newest of 220 All 220 (JSON)
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
12 most cited of 218 All 218 (JSON)
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering1 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization26 Jun 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
12 newest of 218 All 218 (JSON)