Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
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Abstract (arXiv)
While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 36 of its 69 references that are in the map. First posted on arXiv 19 Feb 2024.
Builds on
36 of 69 references.
References · 36
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
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- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
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- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020Stable View Synthesiscited by 165
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
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- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
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Citing papers per year: 2024: 22; 2025: 15; 2026: 4.
41 papers.
Sort:
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- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
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- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
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- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 6
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splattingcited by 5
- 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fieldscited by 5
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 3
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splattingcited by 2
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 2
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- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstructioncited by 1
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
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- 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization26 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstruction21 Nov 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting25 Aug 2025
- 2025Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields30 Jul 2025
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- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields16 Jun 2025
- 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting18 Mar 2025
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2025Radiant Foam: Real-Time Differentiable Ray Tracing3 Feb 2025
- 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss27 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering5 Dec 2024
- 2024Volumetrically Consistent 3D Gaussian Rasterization4 Dec 2024
- 2024Geometry Field Splatting with Gaussian Surfels26 Nov 2024
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction24 Nov 2024
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes31 Oct 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency10 Oct 2024
- 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting9 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction8 Jul 2024
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting17 Jun 2024
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splatting3 Jun 2024
- 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting29 Apr 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians26 Mar 2024
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction25 Mar 2024
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Rendering25 Mar 2024
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering21 Mar 2024
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS20 Mar 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
12 most cited of 41 All 41 (JSON)
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization26 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstruction21 Nov 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting25 Aug 2025
- 2025Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields30 Jul 2025
12 newest of 41 All 41 (JSON)