mlsanityData to 7 Oct 2026

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

arXiv 2402.12377 ↗First posted 19 Feb 2024cs.CVcited by 41

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Abstract (arXiv)

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 36 of its 69 references that are in the map. First posted on arXiv 19 Feb 2024.

Builds on

36 of 69 references.

References · 36

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  7. 2020Neural Sparse Voxel Fieldscited by 959
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  9. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  10. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  12. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
24 more
  1. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  2. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  4. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  5. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  9. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  10. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  11. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  12. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  13. 2020Stable View Synthesiscited by 165
  14. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
  15. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  16. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  17. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  18. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  19. 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
  20. 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
  21. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  22. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  23. 2018Deep Surface Light Fieldscited by 23
  24. 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 22; 2025: 15; 2026: 4.

41 papers.

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  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  2. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  3. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  4. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  5. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  6. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  7. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  8. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  9. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  10. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  11. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
  12. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
29 more
  1. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  2. 2024Geometry Field Splatting with Gaussian Surfelscited by 13
  3. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  4. 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
  5. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  6. 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
  7. 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
  8. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  9. 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 6
  10. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  11. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  12. 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splattingcited by 5
  13. 2025Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fieldscited by 5
  14. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  15. 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 3
  16. 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
  17. 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splattingcited by 2
  18. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
  19. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 2
  20. 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstructioncited by 1
  21. 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstructioncited by 1
  22. 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
  23. 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splattingcited by 0
  24. 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Detailscited by 0
  25. 2025Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fieldscited by 0
  26. 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Renderingcited by 0
  27. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  28. 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterizationcited by 0
  29. 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstructioncited by 0