mlsanityData to 7 Oct 2026

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

arXiv 2403.16964 ↗First posted 25 Mar 2024cs.CVcited by 81

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Abstract (arXiv)

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel dual-branch architecture that combines the benefits of a flexible and efficient 3D Gaussian Splatting (3DGS) representation with neural Signed Distance Fields (SDF). The core idea is to leverage and enhance the strengths of each branch while alleviating their limitation through mutual guidance and joint supervision. We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.

Key facts. Cited by 81 papers in the map (data through 7 Oct 2026). Builds on 33 of its 48 references that are in the map. First posted on arXiv 25 Mar 2024.

Builds on

33 of 48 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  12. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
21 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  2. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  3. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  4. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  5. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  6. 2019Neural Point-Based Graphicscited by 326
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  9. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  10. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  11. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  12. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  13. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  14. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  15. 2020Visibility-aware Multi-view Stereo Networkcited by 97
  16. 2022POCO: Point Convolution for Surface Reconstructioncited by 91
  17. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  18. 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
  19. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  20. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  21. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 27; 2025: 45; 2026: 9.

81 papers.

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  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  2. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  3. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  4. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  5. 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
  6. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
  7. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
  8. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  9. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  10. 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
  11. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
  12. 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
38 more
  1. 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 25
  2. 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
  3. 2024GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstructioncited by 20
  4. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  5. 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  6. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  7. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  8. 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 14
  9. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
  10. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
  11. 2025GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstructioncited by 11
  12. 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
  13. 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
  14. 2025Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularizationcited by 10
  15. 2025Revisiting Depth Representations for Feed-Forward 3D Gaussian Splattingcited by 10
  16. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  17. 20242DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstructioncited by 9
  18. 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 9
  19. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  20. 2025GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstructioncited by 8
  21. 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 8
  22. 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
  23. 2024GS-ProCams: Gaussian Splatting-based Projector-Camera Systemscited by 6
  24. 2025StableGS: A Floater-Free Framework for 3D Gaussian Splattingcited by 6
  25. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  26. 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 6
  27. 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 6
  28. 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
  29. 2024DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scenecited by 5
  30. 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
  31. 2024SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splatscited by 5
  32. 2025Laplace-Beltrami Operator for Gaussian Splattingcited by 5
  33. 2025SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Modelcited by 5
  34. 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splattingcited by 5
  35. 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splattingcited by 5
  36. 2024Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidancecited by 4
  37. 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
  38. 2025Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Renderingcited by 4

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