ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation
Not on the map. Why?
Abstract (arXiv)
Articulated-object reconstructions recover explicit geometry and kinematics, but their parts often remain semantically anonymous and must be controlled through part indices and numerical joint parameters. We present ArtLang, a framework for open-vocabulary language control of persistent reconstructed articulated assets. ArtLang represents an asset as a semantic-kinematic articulation graph and augments its surface with language features and graph-constrained motion. Open-vocabulary proposals are bound to reconstructed parts while allowing uncertain parts to remain unnamed. A typed parser converts a command into a directive graph containing referring expressions, actions, magnitudes, reference frames, and relations. We then solve a global graph-to-graph grounding problem that jointly reasons about semantic, spatial, relational, and kinematic compatibility, with support for null assignments and abstention under ambiguity. Accepted directives are converted into continuous joint targets within the observed motion range and executed through forward kinematics. Experiments on synthetic reconstructions, mesh-based assets, and real captures demonstrate reliable language grounding and continuous articulated control across repeated parts, spatial references, relational commands, and ambiguous instructions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 49 of its 54 references that are in the map. First posted on arXiv 15 Aug 2026.
Builds on
49 of 54 references.
References · 49
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024GPT-4o System Cardcited by 4,467
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
- 2021RegionCLIP: Region-based Language-Image Pretrainingcited by 612
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
37 more
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
- 2022CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memorycited by 164
- 2023ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulationcited by 157
- 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
- 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 115
- 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 90
- 2021CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Cloudscited by 83
- 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 67
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
- 2022CLA-NeRF: Category-Level Articulated Neural Radiance Fieldcited by 55
- 2022OPD: Single-view 3D Openable Part Detectioncited by 52
- 2023CAGE: Controllable Articulation GEnerationcited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 41
- 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformerscited by 40
- 2023OPDMulti: Openable Part Detection for Multiple Objectscited by 38
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024A3VLM: Actionable Articulation-Aware Vision Language Modelcited by 33
- 2025REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraintscited by 27
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
- 2024Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesiscited by 24
- 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 20
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
- 2025SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splattingcited by 13
- 2025GEOPARD: Geometric Pretraining for Articulation Prediction in 3D Shapescited by 12
- 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
- 2025ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latentscited by 10
- 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 8
- 2025Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalizationcited by 7
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
Built on by
Not cited yet.