mlsanityData to 7 Oct 2026

ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation

arXiv 2608.15419 ↗First posted 15 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Articulated-object reconstructions recover explicit geometry and kinematics, but their parts often remain semantically anonymous and must be controlled through part indices and numerical joint parameters. We present ArtLang, a framework for open-vocabulary language control of persistent reconstructed articulated assets. ArtLang represents an asset as a semantic-kinematic articulation graph and augments its surface with language features and graph-constrained motion. Open-vocabulary proposals are bound to reconstructed parts while allowing uncertain parts to remain unnamed. A typed parser converts a command into a directive graph containing referring expressions, actions, magnitudes, reference frames, and relations. We then solve a global graph-to-graph grounding problem that jointly reasons about semantic, spatial, relational, and kinematic compatibility, with support for null assignments and abstention under ambiguity. Accepted directives are converted into continuous joint targets within the observed motion range and executed through forward kinematics. Experiments on synthetic reconstructions, mesh-based assets, and real captures demonstrate reliable language grounding and continuous articulated control across repeated parts, spatial references, relational commands, and ambiguous instructions.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 49 of its 54 references that are in the map. First posted on arXiv 15 Aug 2026.

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References · 49

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37 more
  1. 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
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