mlsanityData to 7 Oct 2026

Volume Rendering of Neural Implicit Surfaces

arXiv 2106.12052 ↗First posted 22 Jun 2021cs.CVcited by 990

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Cited by 38 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic density function. Furthermore, the geometry itself was extracted using an arbitrary level set of the density function leading to a noisy, often low fidelity reconstruction. The goal of this paper is to improve geometry representation and reconstruction in neural volume rendering. We achieve that by modeling the volume density as a function of the geometry. This is in contrast to previous work modeling the geometry as a function of the volume density. In more detail, we define the volume density function as Laplace's cumulative distribution function (CDF) applied to a signed distance function (SDF) representation. This simple density representation has three benefits: (i) it provides a useful inductive bias to the geometry learned in the neural volume rendering process; (ii) it facilitates a bound on the opacity approximation error, leading to an accurate sampling of the viewing ray. Accurate sampling is important to provide a precise coupling of geometry and radiance; and (iii) it allows efficient unsupervised disentanglement of shape and appearance in volume rendering. Applying this new density representation to challenging scene multiview datasets produced high quality geometry reconstructions, outperforming relevant baselines. Furthermore, switching shape and appearance between scenes is possible due to the disentanglement of the two.

Key facts. Cited by 990 papers in the map (data through 7 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 22 Jun 2021.

Builds on

25 of 44 references.

References · 25

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  4. 2020Neural Sparse Voxel Fieldscited by 959
  5. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  6. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2020Convolutional Occupancy Networkscited by 760
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  10. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  12. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
13 more
  1. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  2. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  3. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  4. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
  5. 2019DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstructioncited by 332
  6. 2019Learning Shape Templates with Structured Implicit Functionscited by 242
  7. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  8. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
  9. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  10. 2021Neural Lumigraph Renderingcited by 105
  11. 2020Neural Volume Rendering: NeRF And Beyondcited by 44
  12. 2021Phase Transitions, Distance Functions, and Implicit Neural Representationscited by 38
  13. 2020Learning Implicit Surface Light Fieldscited by 23

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 22; 2022: 125; 2023: 293; 2024: 305; 2025: 161; 2026: 84.

990 papers.

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  1. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  3. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 684
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  7. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  8. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  10. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  11. 2021Neural Fields in Visual Computing and Beyondcited by 539
  12. 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
38 more
  1. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
  2. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  3. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  4. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 395
  5. 2022Kubric: A scalable dataset generatorcited by 373
  6. 2021Advances in Neural Renderingcited by 365
  7. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  9. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  10. 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
  11. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  12. 20243D Reconstruction with Spatial Memorycited by 269
  13. 2021Urban Radiance Fieldscited by 263
  14. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  15. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  16. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  17. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  18. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  19. 2022SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstructioncited by 216
  20. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  21. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
  22. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  23. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
  24. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  25. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  26. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  27. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  28. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  29. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 175
  30. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  31. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  32. 2023PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Predictioncited by 165
  33. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  34. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
  35. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  36. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  37. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  38. 2022Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Modelscited by 151

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