NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshes
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Abstract (arXiv)
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still remains an open challenge since NeRFs are optimized for view synthesis, not enforcing an accurate underlying geometry on the radiance field. We thus propose a novel compact and flexible architecture that enables easy 3D surface reconstruction from any NeRF-driven approach. Upon having trained the radiance field, we distill the volumetric 3D representation into a Signed Surface Approximation Network, allowing easy extraction of the 3D mesh and appearance. Our final 3D mesh is physically accurate and can be rendered in real time on an array of devices.
Key facts. Cited by 52 papers in the map (data through 7 Oct 2026). Builds on 20 of its 25 references that are in the map. First posted on arXiv 16 Mar 2023.
Builds on
20 of 25 references.
References · 20
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
8 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
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Citing papers per year: 2023: 13; 2024: 25; 2025: 13; 2026: 1.
52 papers.
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Predictioncited by 155
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphscited by 72
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
38 more
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
- 2025CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generationcited by 14
- 2023MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesiscited by 12
- 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
- 2023SAR-NeRF: Neural Radiance Fields for Synthetic Aperture Radar Multi-View Representationcited by 10
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use casescited by 10
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
- 2024Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Imagescited by 9
- 2024DoubleTake: Geometry Guided Depth Estimationcited by 9
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devicescited by 8
- 2024A Simple Approach to Differentiable Rendering of SDFscited by 7
- 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesiscited by 6
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2024AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstructioncited by 5
- 2025Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequencescited by 5
- 2025Learning Neural Exposure Fields for View Synthesiscited by 4
- 2023MixRT: Mixed Neural Representations For Real-Time NeRF Renderingcited by 3
- 2023NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesiscited by 3
- 2024LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussianscited by 3
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devicescited by 2
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2023Single-view 3D reconstruction via inverse procedural modelingcited by 1
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
- 2024Neural Active Structure-from-Motion in Dark and Textureless Environmentcited by 1
- 2025Coca-Splat: Collaborative Optimization for Camera Parameters and 3D Gaussianscited by 1
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devicescited by 1
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representationscited by 1
- 2023CeRF: Convolutional Neural Radiance Fields for New View Synthesis with Derivatives of Ray Modelingcited by 0
- 2023EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstructioncited by 0
- 2024R2-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinementcited by 0
- 2025Text To 3D Object Generation For Scalable Room Assemblycited by 0
- 2025IXGS-Intraoperative 3D Reconstruction from Sparse, Arbitrarily Posed Real X-rayscited by 0
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridgingcited by 0
- 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surfacecited by 0
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learningcited by 0
50 most cited of 52 All 52 (JSON)
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surface29 Aug 2025
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2025CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation11 May 2025
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations28 Apr 2025
- 2025IXGS-Intraoperative 3D Reconstruction from Sparse, Arbitrarily Posed Real X-rays20 Apr 2025
- 2025Text To 3D Object Generation For Scalable Room Assembly12 Apr 2025
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 2025Coca-Splat: Collaborative Optimization for Camera Parameters and 3D Gaussians1 Apr 2025
38 more
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences14 Mar 2025
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones28 Nov 2024
- 2024Neural Active Structure-from-Motion in Dark and Textureless Environment20 Oct 2024
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering11 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction2 Oct 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024PRoGS: Progressive Rendering of Gaussian Splats3 Sep 2024
- 2024R2-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinement19 Aug 2024
- 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs10 Jul 2024
- 2024DoubleTake: Geometry Guided Depth Estimation26 Jun 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction27 May 2024
- 2024A Simple Approach to Differentiable Rendering of SDFs14 May 2024
- 2024Direct and Adaptable Mesh-Gaussian Scene Reconstruction from Multi-View Images11 May 2024
- 2024LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians25 Apr 2024
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshes18 Apr 2024
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes16 Apr 2024
- 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis7 Apr 2024
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing26 Mar 2024
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices25 Mar 2024
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering21 Mar 2024
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS20 Mar 2024
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesis11 Mar 2024
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis19 Feb 2024
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting2 Feb 2024
- 2023NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis20 Dec 2023
- 2023MixRT: Mixed Neural Representations For Real-Time NeRF Rendering19 Dec 2023
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering21 Nov 2023
- 2023Adaptive Shells for Efficient Neural Radiance Field Rendering16 Nov 2023
- 2023EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction16 Nov 2023
- 2023MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis5 Nov 2023
- 2023LightSpeed: Light and Fast Neural Light Fields on Mobile Devices25 Oct 2023
- 2023Single-view 3D reconstruction via inverse procedural modeling20 Oct 2023
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussians28 Aug 2023
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases14 Aug 2023
50 newest of 52 All 52 (JSON)
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Predictioncited by 155
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphscited by 72
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
12 most cited of 51 All 51 (JSON)
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surface29 Aug 2025
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2025FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations28 Apr 2025
- 2025IXGS-Intraoperative 3D Reconstruction from Sparse, Arbitrarily Posed Real X-rays20 Apr 2025
- 2025Text To 3D Object Generation For Scalable Room Assembly12 Apr 2025
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 2025Coca-Splat: Collaborative Optimization for Camera Parameters and 3D Gaussians1 Apr 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
12 newest of 51 All 51 (JSON)