GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting
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Abstract (arXiv)
We present GaussPDE, a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. Our key observation is that PDE rendering requires not only accurate appearance, but also a reliable discrete computational domain. We therefore first introduce camera-aware regularization during 3DGS reconstruction to suppress camera-near floaters and oversized primitives that would create unstable graph topology. We then construct an active Gaussian graph using covariance-aware distances and opacity, appearance, and boundary-aware conductance, enabling mass-weighted graph Laplacian PDE evolution directly over Gaussian primitives. The evolving scalar PDE state is coupled back to rendering by modifying the direct-current spherical harmonic color coefficients while preserving geometry, opacity, and view-dependent rendering behavior. Experiments on real and synthetic scenes show that GaussPDE produces stable, controllable, and spatially coherent dynamic visualizations, with reduced cross-boundary leakage compared with baselines.
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References · 13
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
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- 2025Laplace-Beltrami Operator for Gaussian Splattingcited by 5
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