mlsanityData to 7 Oct 2026

Handle-based Mesh Deformation Guided By Vision Language Model

arXiv 2506.04562 ↗First posted 5 Jun 2025cs.GR cs.CVcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. % Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface through prompt engineering. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. % Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion -- quantified via membrane energy. In summary, our approach is training-free, highly automated, and consistently delivers high-quality mesh deformations.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 47 of its 80 references that are in the map. First posted on arXiv 5 Jun 2025.

Builds on

47 of 80 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models3 Dec
  2. 2024Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM31 Jul
  3. 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interaction27 Feb
  4. 20243DMIT: 3D Multi-modal Instruction Tuning for Scene Understanding6 Jan

Other references · 43

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  8. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
  9. 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 332
  10. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  11. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
  12. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
31 more
  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  2. 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 151
  3. 2023LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agentcited by 134
  4. 2024Prometheus-Vision: Vision-Language Model as a Judge for Fine-Grained Evaluationcited by 123
  5. 2025GRIT: Teaching MLLMs to Think with Imagescited by 121
  6. 2023Self-correcting LLM-controlled Diffusion Modelscited by 112
  7. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  8. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  9. 2019Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformationcited by 103
  10. 2024SAMPart3D: Segment Any Part in 3D Objectscited by 95
  11. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  12. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
  13. 2022Deforming Radiance Fields with Cagescited by 78
  14. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  15. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generationcited by 65
  16. 2024VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Groundingcited by 56
  17. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  18. 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 50
  19. 2020DECOR-GAN: 3D Shape Detailization by Conditional Refinementcited by 45
  20. 2022Efficient Learning of Mesh-Based Physical Simulation with BSMS-GNNcited by 43
  21. 2021DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinatescited by 36
  22. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  23. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
  24. 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priorscited by 24
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  26. 2024Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Priorcited by 20
  27. 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Modelscited by 18
  28. 2024MeshUp: Multi-Target Mesh Deformation via Blended Score Distillationcited by 17
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  30. 2024MagicClay: Sculpting Meshes With Generative Neural Fieldscited by 13
  31. 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3

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