High-quality Surface Reconstruction using Gaussian Surfels
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Abstract (arXiv)
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting method to aggregate the information of Gaussian surfels so as to remove erroneous points in depth maps generated by alpha blending. Finally, we apply screened Poisson reconstruction method to the fused depth maps to extract the surface mesh. Experimental results show that our method demonstrates superior performance in surface reconstruction compared to state-of-the-art neural volume rendering and point-based rendering methods.
Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Builds on 28 of its 58 references that are in the map. First posted on arXiv 27 Apr 2024.
Builds on
28 of 58 references.
References · 28
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
16 more
- 2019Neural Point-Based Graphicscited by 327
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
- 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2022Neural 3D Reconstruction in the Wildcited by 79
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 52
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Citing papers per year: 2024: 48; 2025: 68; 2026: 45.
161 papers.
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- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
- 2025Deformable Beta Splattingcited by 38
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 35
- 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 33
38 more
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- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
- 2024MVGamba: Unify 3D Content Generation as State Space Sequence Modelingcited by 23
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 23
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025ReferSplat: Referring Segmentation in 3D Gaussian Splattingcited by 20
- 2024Deformable Radial Kernel Splattingcited by 17
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
- 2024RNG: Relightable Neural Gaussianscited by 16
- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstructioncited by 15
- 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 15
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 20243D Reconstruction with Fast Dipole Sumscited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curationcited by 12
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
- 2025GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstructioncited by 11
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
- 2024Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGBcited by 10
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 10
- 2025Surgical Gaussian Surfels: Highly Accurate Real-time Surgical Scene Rendering using Gaussian Surfelscited by 10
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2025SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistenciescited by 9
- 2024Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstructioncited by 8
- 2024LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstructioncited by 8
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 8
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
50 most cited of 161 All 161 (JSON)
- 2026Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry9 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 20262D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality18 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction3 Sep 2026
- 2026When 3D Gaussian Splatting Recovers Real Surfaces30 Aug 2026
- 2026CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction19 Aug 2026
- 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction12 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026RoGS: Adaptive Meshgrid Gaussian for Large-Scale Road Surface Mapping16 Jul 2026
38 more
- 2026Incremental Online Scene Reconstruction by 3D Gaussian Triangulation12 Jul 2026
- 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion4 Jul 2026
- 2026Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors4 Jul 2026
- 2026Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis2 Jul 2026
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2026XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer10 Jun 2026
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptation5 Jun 2026
- 2026ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo31 May 2026
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction26 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting1 May 2026
- 2026SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction9 Apr 2026
- 2026Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation29 Mar 2026
- 2026Detailed Geometry and Appearance from Opportunistic Motion27 Mar 2026
- 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport27 Mar 2026
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects25 Mar 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2026M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM17 Mar 2026
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting6 Mar 2026
- 2026Any Resolution Any Geometry: From Multi-View To Multi-Patch3 Mar 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation30 Jan 2026
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction29 Jan 2026
- 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstruction25 Jan 2026
- 2026A Step to Decouple Optimization in 3DGS23 Jan 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants16 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting6 Dec 2025
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models3 Dec 2025
50 newest of 161 All 161 (JSON)
- 2024MVGamba: Unify 3D Content Generation as State Space Sequence Modelingcited by 23
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curationcited by 12
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wildcited by 1
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelitycited by 1
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild31 Oct 2024
- 2024Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation1 Oct 2024
- 2024MVGamba: Unify 3D Content Generation as State Space Sequence Modeling10 Jun 2024
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
- 2025Deformable Beta Splattingcited by 38
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 35
- 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 33
12 most cited of 157 All 157 (JSON)
- 2026Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry9 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 20262D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality18 Sep 2026
- 2026VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization18 Sep 2026
- 2026TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views7 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction3 Sep 2026
- 2026When 3D Gaussian Splatting Recovers Real Surfaces30 Aug 2026
- 2026CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction19 Aug 2026
- 2026Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction12 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026RoGS: Adaptive Meshgrid Gaussian for Large-Scale Road Surface Mapping16 Jul 2026
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