mlsanityData to 13 Oct 2026

Point-Based 3D Reconstruction from Sparse Views under Known Illumination

arXiv 2608.20000 ↗First posted 20 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods improve extracted geometry through oriented primitives and regularization, while RadiosityGS incorporates differentiable light transport through a radiosity inspired finite-element surfel formulation. We propose a differentiable point rendering method based on opacity-bearing beta surfels. An opacity explicit adjoint light transport formulation provides gradients for surfel geometry and appearance parameters, allowing physically based light transport to constrain reconstruction. Across five synthetic objects reconstructed from ten posed views, our method achieves the lowest mean symmetric Chamfer distance among the evaluated baselines and reduces mean Chamfer distance by 28.5% relative to the strongest point-based baseline while using only 267 surfels on average, approximately ~161 fewer primitives. Directional Chamfer results further show improved accuracy and competitive completion relative to related point-based methods. These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 13 of its 26 references that are in the map. First posted on arXiv 20 Aug 2026.

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References · 13

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,093
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,223
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 613
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 312
  8. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 228
  9. 2025Deformable Beta Splattingcited by 38
  10. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
  11. 2020Computing Light Transport Gradients using the Adjoint Methodcited by 4
  12. 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 4
1 more
  1. 2025Radiative Backpropagation with Non-Static Geometrycited by 1

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