mlsanityData to 7 Oct 2026

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

arXiv 2410.02619 ↗First posted 3 Oct 2024cs.CVcited by 39

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Abstract (arXiv)

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity results. Therefore, it is critical to incorporate global illumination to account for indirect lighting that reaches an object after multiple bounces across the scene. Previous 3DGS-based methods have attempted to model indirect lighting by characterizing indirect illumination as learnable lighting volumes or additional attributes of each Gaussian, while using baked occlusion to represent shadow effects. These methods, however, fail to accurately model the complex physical interactions between light and objects, making it impossible to construct realistic indirect illumination during relighting. To address this limitation, we propose to calculate indirect lighting using efficient path tracing with deferred shading. In our framework, we first render a G-buffer to capture the detailed geometry and material properties of the scene. Then, we perform physically-based rendering (PBR) only for direct lighting. With the G-buffer and previous rendering results, the indirect lighting can be calculated through a lightweight path tracing. Our method effectively models indirect lighting under any given lighting conditions, thereby achieving better novel view synthesis and competitive relighting. Quantitative and qualitative results show that our GI-GS outperforms existing baselines in both rendering quality and efficiency.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 29 of its 42 references that are in the map. First posted on arXiv 3 Oct 2024.

Builds on

29 of 42 references.

References · 29

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
17 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  2. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  3. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  5. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  10. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  11. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  12. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  13. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  14. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  15. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  16. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  17. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 14; 2026: 24.

39 papers.

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  1. 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
  2. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  3. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  4. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
  5. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  6. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
  7. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  8. 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
  9. 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
  10. 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Constructioncited by 4
  11. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
  12. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
27 more
  1. 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relightingcited by 2
  2. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
  3. 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
  4. 2026From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splattingcited by 2
  5. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  6. 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
  7. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
  8. 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
  9. 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
  10. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  11. 2025A Convolutional Neural Deferred Shader for Physics Based Renderingcited by 0
  12. 2026Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splattingcited by 0
  13. 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cuescited by 0
  14. 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splattingcited by 0
  15. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  16. 20263DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objectscited by 0
  17. 2026BodyReLux: Temporally Consistent Full-Body Video Relightingcited by 0
  18. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  19. 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
  20. 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
  21. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  22. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  23. 2026Intrinsic decomposition and editing of 3D Gaussian splatscited by 0
  24. 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
  25. 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracingcited by 0
  26. 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illuminationcited by 0
  27. 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0