GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
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Abstract (arXiv)
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity results. Therefore, it is critical to incorporate global illumination to account for indirect lighting that reaches an object after multiple bounces across the scene. Previous 3DGS-based methods have attempted to model indirect lighting by characterizing indirect illumination as learnable lighting volumes or additional attributes of each Gaussian, while using baked occlusion to represent shadow effects. These methods, however, fail to accurately model the complex physical interactions between light and objects, making it impossible to construct realistic indirect illumination during relighting. To address this limitation, we propose to calculate indirect lighting using efficient path tracing with deferred shading. In our framework, we first render a G-buffer to capture the detailed geometry and material properties of the scene. Then, we perform physically-based rendering (PBR) only for direct lighting. With the G-buffer and previous rendering results, the indirect lighting can be calculated through a lightweight path tracing. Our method effectively models indirect lighting under any given lighting conditions, thereby achieving better novel view synthesis and competitive relighting. Quantitative and qualitative results show that our GI-GS outperforms existing baselines in both rendering quality and efficiency.
Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 29 of its 42 references that are in the map. First posted on arXiv 3 Oct 2024.
Builds on
29 of 42 references.
References · 29
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
17 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
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Citing papers per year: 2024: 1; 2025: 14; 2026: 24.
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- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
- 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Constructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
27 more
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relightingcited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splattingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2025A Convolutional Neural Deferred Shader for Physics Based Renderingcited by 0
- 2026Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splattingcited by 0
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cuescited by 0
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splattingcited by 0
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
- 20263DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objectscited by 0
- 2026BodyReLux: Temporally Consistent Full-Body Video Relightingcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026Intrinsic decomposition and editing of 3D Gaussian splatscited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracingcited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illuminationcited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variationcited by 0
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination9 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026BodyReLux: Temporally Consistent Full-Body Video Relighting20 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
27 more
- 20263DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects11 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting8 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting31 Mar 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cues14 Mar 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting6 Feb 2026
- 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction27 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation28 Dec 2025
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025A Convolutional Neural Deferred Shader for Physics Based Rendering22 Dec 2025
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes26 Nov 2025
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting17 Nov 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenes23 Mar 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy19 Nov 2024
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relightingcited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illuminationcited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination9 Sep 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting17 Nov 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
- 2026Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Constructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
12 most cited of 33 All 33 (JSON)
- 2026EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation1 Oct 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026BodyReLux: Temporally Consistent Full-Body Video Relighting20 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 20263DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects11 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
12 newest of 33 All 33 (JSON)