PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting
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Abstract (arXiv)
We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under natural, static illumination. We demonstrate, with both synthetic and real data, that our reconstructions not only enable rendering of novel viewpoints, but also physics-based appearance editing of materials and illumination.
Key facts. Cited by 335 papers in the map (data through 14 Oct 2026). Builds on 25 of its 56 references that are in the map. First posted on arXiv 1 Apr 2021.
Builds on
25 of 56 references.
References · 25
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- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
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- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
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- 2020State of the Art on Neural Renderingcited by 278
13 more
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
- 2019Neural Rerendering in the Wildcited by 121
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2020Crowdsampling the Plenoptic Functioncited by 62
- 2017Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lightingcited by 31
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- 2020Learning Implicit Surface Light Fieldscited by 23
- 2016Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Imagescited by 7
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Citing papers per year: 2021: 10; 2022: 53; 2023: 100; 2024: 86; 2025: 50; 2026: 36.
335 papers.
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- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021Advances in Neural Renderingcited by 365
- 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusioncited by 364
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
38 more
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- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
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- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
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- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
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50 most cited of 335 All 335 (JSON)
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- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
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- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
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- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
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12 most cited of 16 All 16 (JSON)
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- 2026UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors1 May 2026
- 2026CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control15 Mar 2026
- 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback3 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025LuxDiT: Lighting Estimation with Video Diffusion Transformer3 Sep 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
12 newest of 16 All 16 (JSON)
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021Advances in Neural Renderingcited by 365
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
12 most cited of 318 All 318 (JSON)
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering2 Oct 2026
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environments23 Sep 2026
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026LiveLight: Real-time Streaming Video Relighting with Interactive Control3 Aug 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
12 newest of 318 All 318 (JSON)