NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing
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Abstract (arXiv)
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionality, e.g., rigid transformation, or not applicable for fine-grained editing for general objects from daily lives. In this paper, we present a novel mesh-based representation by encoding the neural implicit field with disentangled geometry and texture codes on mesh vertices, which facilitates a set of editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations. To this end, we develop several techniques including learnable sign indicators to magnify spatial distinguishability of mesh-based representation, distillation and fine-tuning mechanism to make a steady convergence, and the spatial-aware optimization strategy to realize precise texture editing. Extensive experiments and editing examples on both real and synthetic data demonstrate the superiority of our method on representation quality and editing ability. Code is available on the project webpage: https://zju3dv.github.io/neumesh/.
Key facts. Cited by 141 papers in the map (data through 7 Oct 2026). Builds on 47 of its 72 references that are in the map. First posted on arXiv 25 Jul 2022.
Builds on
47 of 72 references.
References · 47
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
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35 more
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
- 2020Free View Synthesiscited by 231
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
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- 2020Stable View Synthesiscited by 165
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
- 2021FENeRF: Face Editing in Neural Radiance Fieldscited by 112
- 2019Multi-Scale Geometric Consistency Guided Multi-View Stereocited by 105
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2019Rendering Synthetic Objects into Legacy Photographscited by 72
- 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
- 2021Neural Point Light Fieldscited by 51
- 2021FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category Modellingcited by 47
- 2020Neural Volume Rendering: NeRF And Beyondcited by 44
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Citing papers per year: 2022: 8; 2023: 55; 2024: 53; 2025: 14; 2026: 11.
141 papers.
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
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- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
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- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
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- 2023Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensorcited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
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- 2024EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splattingcited by 20
50 most cited of 141 All 141 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
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- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptation5 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models30 Mar 2026
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting9 Jan 2026
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows27 Nov 2025
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50 newest of 141 All 141 (JSON)
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- 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
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- 20243DEgo: 3D Editing on the Go!14 Jul 2024
- 2024SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing25 Jun 2024
- 2024SIGNeRF: Scene Integrated Generation for Neural Radiance Fields3 Jan 2024
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention29 Nov 2023
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions27 Nov 2023
- 2023Vox-E: Text-guided Voxel Editing of 3D Objects21 Mar 2023
- 2023SKED: Sketch-guided Text-based 3D Editing19 Mar 2023
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- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
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- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2023FocalDreamer: Text-driven 3D Editing via Focal-fusion Assemblycited by 75
12 most cited of 132 All 132 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptation5 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models30 Mar 2026
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting9 Jan 2026
- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows27 Nov 2025
12 newest of 132 All 132 (JSON)