4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
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Abstract (arXiv)
We consider the problem of novel-view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts often encode dynamics by learning a canonical space plus implicit or explicit deformation fields, which struggle in challenging scenarios like sudden movements or generating high-fidelity renderings. In this paper, we introduce 4D Gaussian Splatting (4DRotorGS), a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians, inspired by the success of 3D Gaussian Splatting in static scenes. We model dynamics at each timestamp by temporally slicing the 4D Gaussians, which naturally compose dynamic 3D Gaussians and can be seamlessly projected into images. As an explicit spatial-temporal representation, 4DRotorGS demonstrates powerful capabilities for modeling complicated dynamics and fine details--especially for scenes with abrupt motions. We further implement our temporal slicing and splatting techniques in a highly optimized CUDA acceleration framework, achieving real-time inference rendering speeds of up to 277 FPS on an RTX 3090 GPU and 583 FPS on an RTX 4090 GPU. Rigorous evaluations on scenes with diverse motions showcase the superior efficiency and effectiveness of 4DRotorGS, which consistently outperforms existing methods both quantitatively and qualitatively.
Key facts. Cited by 185 papers in the map (data through 7 Oct 2026). Builds on 36 of its 66 references that are in the map. First posted on arXiv 5 Feb 2024.
Builds on
36 of 66 references.
References · 36
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
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- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2020Free View Synthesiscited by 231
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
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- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
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- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
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- 2023Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesiscited by 20
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Citing papers per year: 2024: 32; 2025: 84; 2026: 69.
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50 most cited of 185 All 185 (JSON)
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12 most cited of 172 All 172 (JSON)
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- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
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- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations2 Sep 2026
- 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation31 Aug 2026
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- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis3 Aug 2026
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- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
12 newest of 172 All 172 (JSON)