MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
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Abstract (arXiv)
Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper introduces a new NeRF representation based on textured polygons that can synthesize novel images efficiently with standard rendering pipelines. The NeRF is represented as a set of polygons with textures representing binary opacities and feature vectors. Traditional rendering of the polygons with a z-buffer yields an image with features at every pixel, which are interpreted by a small, view-dependent MLP running in a fragment shader to produce a final pixel color. This approach enables NeRFs to be rendered with the traditional polygon rasterization pipeline, which provides massive pixel-level parallelism, achieving interactive frame rates on a wide range of compute platforms, including mobile phones.
Key facts. Cited by 311 papers in the map (data through 14 Oct 2026). Builds on 34 of its 58 references that are in the map. First posted on arXiv 30 Jul 2022.
Builds on
34 of 58 references.
References · 34
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- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
22 more
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
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- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
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- 2022Neural Dual Contouringcited by 71
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- 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
- 2022Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulationcited by 57
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- 2022NeurMiPs: Neural Mixture of Planar Experts for View Synthesiscited by 23
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Citing papers per year: 2022: 11; 2023: 99; 2024: 111; 2025: 57; 2026: 33.
311 papers.
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