mlsanityData to 7 Oct 2026

MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation

arXiv 2610.01707 ↗First posted 1 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Mesh extraction from 3D Gaussian Splatting (3DGS) aims to endow 3D Gaussians with accurate geometric structures, enabling explicit and precise 3D occupancy. However, existing methods primarily focus on scene-level mesh extraction, making them unable to represent object-level occupancy and often resulting in non-watertight surfaces. To overcome these limitations, we propose MEGA (underlineMesh underlineExtraction from underlineGAussians), a ``segment-then-mesh'' framework for extracting object-level, watertight meshes from complex 3DGS scenes. At the core of MEGA are Spatial Visual Distillation (SVD) and a mask-guided neural surface reconstruction module. SVD treats the 3DGS model as a teacher, sampling diverse camera poses and rendering the corresponding views of each segmented object. These observations are then used to train a mesh reconstruction model through photometric supervision. Extensive experiments on several widely used benchmarks demonstrate that MEGA achieves state-of-the-art performance in recovering accurate object-level 3D occupancy. Moreover, MEGA enables complex physical interactions by combining high-quality object-level meshes for geometric occupancy with 3DGS representations for photorealistic rendering.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 23 references that are in the map. First posted on arXiv 1 Oct 2026.

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References · 14

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  5. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  6. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  7. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  8. 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 57
  9. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  10. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  11. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
  12. 2025COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splittingcited by 19
2 more
  1. 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 6
  2. 2026Online Segment 3D Gaussians via Launching Virtual Dronescited by 1

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