ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting
Not on the map. Why?
Abstract (arXiv)
Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the reconstruction has no object-level structure, leaving it infeasible for downstream editing or interaction. Moreover, regions that are never directly observed in the input scans are contaminated by the surrounding texture and left uncorrected, capping both mesh fidelity and novel-view synthesis. We propose a decompose-before-reconstruct approach: we segment the instances out of every frame, consider the remaining as background and inpaint it, reconstruct each instance and the background independently with mesh splatting, and compose them into a single scene. Our method significantly improves mesh fidelity (over a 5% gain in F-score) and novel-view synthesis, while supporting object-wise modifiability and interactivity. The code will be made publicly available.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 50 references that are in the map. First posted on arXiv 31 Aug 2026.
Builds on
40 of 50 references.
References · 40
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
28 more
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Global Structure-from-Motion Revisitedcited by 218
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023Segment Any 3D Gaussianscited by 161
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholescited by 70
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
- 2024InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Priorcited by 56
- 2025Amodal3R: Amodal 3D Reconstruction from Occluded 2D Imagescited by 54
- 2024Marigold-DC: Zero-Shot Monocular Depth Completion with Guided Diffusioncited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 30
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2024RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpaintingcited by 21
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 20
- 2025Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Modelscited by 9
- 2026Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splattingcited by 1
Built on by
Not cited yet.