TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views
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Abstract (arXiv)
Gaussian Splatting has been effective in inferring scene representations that excel in novel view synthesis. Multiple splats cooperate seamlessly to synthesize the pixels of novel views and are jointly optimized even though they only affect each other indirectly, via pixels they project to in common. We present an approach that enables direct communication among splats to enhance the geometric structures they form in 3D. This is accomplished by Tensor Voting, which was originally designed to infer structures from noisy inputs and has been adapted here to provide supervision during test-time optimization, leading to more accurate scene geometry. We introduce a new class of 3D losses that do not rely on rendering and can be combined with essentially all losses previously reported in the literature. Our 3D losses are especially effective when the input views are sparse and geometric regularization is essential due to limited supervision from the images. Our method is easy to integrate with a diverse set of backbones, and our experiments on the DTU and Tanks-and-Temples datasets demonstrate that TV-SGS improves the geometry of the outputs compared to the backbone, while maintaining or improving rendering quality.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 7 Sep 2026.
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43 of 56 references.
References · 43
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Advances in Neural Renderingcited by 365
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
31 more
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 162
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2022VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstructioncited by 62
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
- 2023NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Viewscited by 37
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 31
- 2023ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstructioncited by 30
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2025MVSAnywhere: Zero-Shot Multi-View Stereocited by 26
- 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 26
- 2024UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Setscited by 23
- 2024SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearizationcited by 19
- 2024Learning-based Multi-View Stereo: A Surveycited by 18
- 2024GenS: Generalizable Neural Surface Reconstruction from Multi-View Imagescited by 15
- 2024Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splattingcited by 10
- 2025Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularizationcited by 10
- 2025FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstructioncited by 1
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