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MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

arXiv 2609.01306 ↗First posted 1 Sep 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Triangle- and mesh-based neural rendering seeks to bridge neural representations and graphics engines through triangle primitives compatible with standard rasterization. Yet existing methods were developed and evaluated under inconsistent settings, with few direct comparisons and little evaluation in graphics engines. We introduce MeshSuite, the first benchmark for systematic evaluation of engine deployment and Non-Engine Render in triangle- and mesh-based neural rendering. MeshSuite evaluates two deployment settings: Standard Deployment, using an opaque mesh pipeline with vertex colors and hardware Z-buffering; and Dedicated Deployment, using method-specific engine implementations to preserve appearance and compositing features. For mesh splatting, we also audit exported surfaces for topological and geometric integrity as downstream graphics assets. Our results show that engine deployment reduces image quality in both settings; among evaluated methods, MeshSplatting degrades least under Standard Deployment. Dedicated Deployment preserves most fidelity at roughly 5-33x the runtime of Standard Deployment across two deployment datasets. For mesh splatting, explicit connectivity and shared indexing remain limited: shared vertex indexing alone guarantees neither manifoldness nor global connectivity. These findings show that rasterizability is only part of graphics readiness and underscore the need to assess engine deployment. Project page: https://prinasi.github.io/MeshSuite.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 29 references that are in the map. First posted on arXiv 1 Sep 2026.

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References · 23

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
11 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  2. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  3. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  4. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  5. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  6. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  7. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
  8. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 20
  9. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  10. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  11. 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2

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