Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry
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Abstract (arXiv)
Neural implicit surface methods that couple volume rendering with signed distance functions (SDFs), such as VolSDF and NeuS, achieve high-quality multi-view reconstruction for watertight objects. However, these approaches rely on a globally consistent inside-outside partition of space. This assumption becomes fragile for thin structures (e.g., sheets, tubes, and thin walls) and can break down for sign-ambiguous geometry (e.g., surfaces with boundary, non-manifold junctions, and closely spaced surface components), often resulting in spurious closures or loss of fine structures. Unsigned distance field (UDF) formulations relax the global sign requirement and better support non-watertight geometry, but are substantially harder to optimize. We propose PhaseSurf, a neural volume rendering framework built on Metric-Phase Fields (MPFs). MPFs decompose geometry into a nonnegative metric field capturing unsigned proximity and a continuous phase field providing a soft sign cue. By coupling the two through residual phase injection, MPFs yield a signed composite implicit function with stable near-surface gradients while retaining UDF-like robustness in sign-ambiguous regions. This design enables direct iso-surface extraction using standard Marching Cubes and avoids the failure modes of both pure SDF- and UDF-based formulations. We further introduce MPF-specific training losses that enforce metric consistency, stabilize phase transitions near the interface, and suppress spurious geometry in free space. Experiments on multi-view datasets with thin structures and sign-ambiguous geometry show that PhaseSurf produces more stable reconstructions and higher-quality geometry than UDF-based methods and recent 3DGS pipelines, while avoiding artifacts typical of SDF-based approaches.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 40 references that are in the map. First posted on arXiv 9 Oct 2026.
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References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
21 more
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
- 2020Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Imagescited by 103
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 2021MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networkscited by 76
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 63
- 2022CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimizationcited by 47
- 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 41
- 2023Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessiancited by 35
- 2023NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Imagescited by 33
- 2022GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representationcited by 29
- 2023Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Coveringcited by 22
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
- 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 15
- 20232S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Imagescited by 8
- 2024Monge-Ampere Regularization for Learning Arbitrary Shapes from Point Cloudscited by 6
- 2026Geometry-Grounded Gaussian Splattingcited by 5
- 2024DCUDF2: Improving Efficiency and Accuracy in Extracting Zero Level Sets from Unsigned Distance Fieldscited by 4
- 2026Metric--Phase Fields: Decoupling Distance and Sign for Thin-Structure Reconstruction from Unoriented Point Cloudscited by 2
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