SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Self-occlusion is common when capturing people in the wild, where the performer do not follow predefined motion scripts. This challenges existing monocular human reconstruction systems that assume full body visibility. We introduce Self-Occluded Avatar Recovery (SOAR), a method for complete human reconstruction from partial observations where parts of the body are entirely unobserved. SOAR leverages structural normal prior and generative diffusion prior to address such an ill-posed reconstruction problem. For structural normal prior, we model human with an reposable surfel model with well-defined and easily readable shapes. For generative diffusion prior, we perform an initial reconstruction and refine it using score distillation. On various benchmarks, we show that SOAR performs favorably than state-of-the-art reconstruction and generation methods, and on-par comparing to concurrent works. Additional video results and code are available at https://soar-avatar.github.io/.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 48 of its 60 references that are in the map. First posted on arXiv 31 Oct 2024.
Builds on
48 of 60 references.
Closest ancestors · 7
Same direction, newest first
- 2023ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation2 Dec
- 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion27 Nov
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- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 41
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2023GPT-4 Technical Reportcited by 18,132
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- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
29 more
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- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
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- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
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- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2023TADA! Text to Animatable Digital Avatarscited by 109
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
- 2016Controlling Perceptual Factors in Neural Style Transfercited by 99
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
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- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2023HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Imagescited by 13
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