mlsanityData to 14 Oct 2026

Splat2Act: From Captured Scenes to Personalized VLA Manipulation

arXiv 2610.13945 ↗First posted 9 Oct 2026cs.RO cs.CVcited by 0

New in Vision-language-action models; no direction yet. Vision-language-action models

Abstract (arXiv)

A user who brings a generalist manipulation policy into their home or office wants it to pick up their objects from their shelves, counters, and tables. Yet even a strong generalist like π0.5 achieves 0% pickup success in our captured deployment scenes without adaptation, and collecting real demonstrations in every user's environment is prohibitively expensive. We present Splat2Act, an automated real-to-sim-to-real pipeline that personalizes a pretrained vision-language-action (VLA) policy to a specific scene and object set using only a handheld phone scan and images of the user's objects. Unlike prior real-to-sim work that reconstructs individual tabletops, Splat2Act operates on building-scale indoor environments: it builds a photorealistic digital twin with 3D Gaussian Splatting and collision geometry, automatically discovers tabletop and non-tabletop receptacles, constructs feasible pickup tasks, and generates successful demonstrations with a privileged simulation oracle, with only scene and object capture required from a human. Applied to 101 scanned campus environments with a median navigable area of 104.87 m2 and 7 receptacles, the pipeline yields 852 receptacles and over 68,000 pickup demonstrations. We fine-tune π0.5 in two stages: Stage 1 adapts to hundreds of public object assets, drawn either from the deployment scene alone or from all 101 scenes; Stage 2 personalizes to the user's own objects on the deployment scene's receptacles. Our strongest personalized policy reaches 62.5% aggregate pickup success in the target scene. Deployed on a real Stretch 3, the same policy achieves 63.9% success on a 12-task subset, closely tracking its 66.7% simulated success on those tasks. These results suggest that automated real-to-sim-to-real training can personalize VLA manipulation policies using only simulation-oracle data.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 49 references that are in the map. First posted on arXiv 9 Oct 2026.

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45 of 49 references.

References · 45

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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33 more
  1. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
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  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 518
  5. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
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  7. 2026World Action Models are Zero-shot Policiescited by 465
  8. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
  9. 2025π*0.6: a VLA That Learns From Experiencecited by 303
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  11. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  12. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 218
  13. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  14. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  15. 2023GenSim: Generating Robotic Simulation Tasks via Large Language Modelscited by 125
  16. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
  17. 2025DemoGen: Synthetic Demonstration Generation for Data-Efficient Visuomotor Policy Learningcited by 69
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  19. 2021The Design of Stretch: A Compact, Lightweight Mobile Manipulator for Indoor Human Environmentscited by 40
  20. 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
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  23. 2026SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluationcited by 16
  24. 2025High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splattingcited by 14
  25. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 12
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  27. 2025Bring My Cup! Personalizing Vision-Language-Action Models with Visual Attentive Promptingcited by 6
  28. 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 3
  29. 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 2
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  32. 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 1
  33. 2026Real2Gym: Building Gyms from Videos, Bringing Skills to Robotscited by 1

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  1. 2024Manipulate-Anything: Automating Real-World Robots using Vision-Language Models
  2. 2026SimVLA: Zero-Shot Sim-to-Real VLA Learning for Mobile Manipulation ↗
  3. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
  4. 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulation
  5. 2026SARI: Phase-Split Sim-Real Co-Training for Contact-Rich Manipulation
  6. 2026A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies
  7. 2026SMART: Zero-Shot Sim-to-Real Articulated Object Manipulation via Large-Scale Synthetic Pretraining
  8. 2026SEVO: Semantic-Enhanced Virtual Observation for Robust VLA Manipulation via Active Illumination and Data-Centric Collection