mlsanityData to 14 Oct 2026

Triangle Splatting for Real-Time Radiance Field Rendering

arXiv 2505.19175 ↗First posted 25 May 2025cs.CVcited by 50

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Abstract (arXiv)

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable splats, combining the efficiency of triangles with the adaptive density of representations based on independent primitives. Compared to popular 2D and 3D Gaussian Splatting methods, our approach achieves higher visual fidelity, faster convergence, and increased rendering throughput. On the Mip-NeRF360 dataset, our method outperforms concurrent non-volumetric primitives in visual fidelity and achieves higher perceptual quality than the state-of-the-art Zip-NeRF on indoor scenes. Triangles are simple, compatible with standard graphics stacks and GPU hardware, and highly efficient: for the textitGarden scene, we achieve over 2,400 FPS at 1280x720 resolution using an off-the-shelf mesh renderer. These results highlight the efficiency and effectiveness of triangle-based representations for high-quality novel view synthesis. Triangles bring us closer to mesh-based optimization by combining classical computer graphics with modern differentiable rendering frameworks. The project page is https://trianglesplatting.github.io/

Key facts. Cited by 50 papers in the map (data through 14 Oct 2026). Builds on 36 of its 47 references that are in the map. First posted on arXiv 25 May 2025.

Builds on

36 of 47 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
24 more
  1. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  5. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  6. 2017Neural 3D Mesh Renderercited by 437
  7. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  9. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  10. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  11. 2019CvxNet: Learnable Convex Decompositioncited by 174
  12. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
  13. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  14. 2023Learning to Render Novel Views from Wide-Baseline Stereo Pairscited by 104
  15. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  16. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  17. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  18. 2025Deformable Beta Splattingcited by 38
  19. 2022Volume Rendering Digest (for NeRF)cited by 32
  20. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  21. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  22. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  23. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
  24. 2024Deformable Radial Kernel Splattingcited by 17

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 12; 2026: 38.

50 papers.

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  1. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  2. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  3. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  4. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  5. 2025Universal Beta Splattingcited by 4
  6. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  7. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  8. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
  9. 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstructioncited by 3
  10. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  11. 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 2
  12. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
38 more
  1. 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenescited by 2
  2. 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2
  3. 2025Hybrid Gaussian Splatting for Novel Urban View Synthesiscited by 1
  4. 2026Radiant Foam Rendering on a Graph Processorcited by 1
  5. 2026OrbitNVS: Harnessing Video Diffusion Priors for Novel View Synthesiscited by 1
  6. 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
  7. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
  8. 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
  9. 2026SoccerNet 2026 Challenges Resultscited by 1
  10. 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
  11. 2025The Architecture of Trust: A Framework for AI-Augmented Real Estate Valuation in the Era of Structured Datacited by 0
  12. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
  13. 2025ACE-SLAM: Scene Coordinate Regression for Neural Implicit Real-Time SLAMcited by 0
  14. 2025SDFoam: Signed-Distance Foam for explicit surface reconstructioncited by 0
  15. 2026FTSplat: Feed-forward Triangle Splatting Networkcited by 0
  16. 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splattingcited by 0
  17. 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
  18. 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splattingcited by 0
  19. 2026Learning View-Dependent Splatting Kernelscited by 0
  20. 2026Eulerian Gaussian Splatting using Hashed Probability Pyramidscited by 0
  21. 2026Triangle Splatting SLAMcited by 0
  22. 2026DENSER: Depth-Guided Ensemble with Staged EFA-GS Reconstruction for Soccer Novel View Synthesiscited by 0
  23. 2026XPR: An Extensible Cross-Platform Point-Based Differentiable Renderercited by 0
  24. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  25. 2026Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterizationcited by 0
  26. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  27. 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
  28. 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
  29. 2026Differentiable Voronoi Ray Tracing Beyond Rasterization Speedscited by 0
  30. 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstructioncited by 0
  31. 2026Non-Uniform Quantisation for 3DGS Compressioncited by 0
  32. 2026Elastic Triangle Splattingcited by 0
  33. 2026ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splattingcited by 0
  34. 2026Inverse Rendering for Modeling with Line Primitivescited by 0
  35. 2026MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Renderingcited by 0
  36. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  37. 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstructioncited by 0
  38. 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillationcited by 0