mlsanityData to 14 Oct 2026

Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting

arXiv 2608.00214 ↗First posted 31 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) gives high-quality novel-view synthesis, but its adaptive radiance primitives are not directly usable as structured assets: opacity is not an additive area measure, refinement can change the induced geometry, and watertight mesh extraction can hallucinate collision surfaces in unobserved regions. We introduce Manifold-GS, a certified hybrid asset layer for Gaussian scenes. The method separates appearance opacity from geometric quadrature mass, represents surface-like Gaussians as a discrete unoriented varifold, and exports only confidence-certified open surface patches while retaining uncertified content as residual splats. It provides refinement-conservative mass transport, local realizability diagnostics, source-preserving patch bindings, and conservative collision candidates. On three DTU scenes, a frozen asset benchmark shows zero patch-defined edit leakage, texture round-trip PSNR of 30.1/35.3/33.7 dB, and lower collision floater area than official 2DGS meshes on all scenes, with large gaps on two scenes. The result is a precision-coverage tradeoff rather than a universal reconstruction claim. External-region annotations, phantom-collision probes, and 5k-face simplification further support the certified asset interpretation, while RGB-only experiments show that local realizability is not sufficient for sparse-view surface identifiability.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 16 references that are in the map. First posted on arXiv 31 Jul 2026.

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12 of 16 references.

References · 12

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  5. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  6. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  7. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  8. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  9. 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
  10. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 7
  11. 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 7
  12. 2025Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstructioncited by 1

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