WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 74 of its 81 references that are in the map. First posted on arXiv 15 May 2026.
Builds on
74 of 81 references.
Closest ancestors · 3
Same direction, newest first
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- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
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Citing papers per year: 2026: 2.
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