Predictive and Generative Neural Networks for Object Functionality
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Abstract (arXiv)
Humans can predict the functionality of an object even without any surroundings, since their knowledge and experience would allow them to "hallucinate" the interaction or usage scenarios involving the object. We develop predictive and generative deep convolutional neural networks to replicate this feat. Specifically, our work focuses on functionalities of man-made 3D objects characterized by human-object or object-object interactions. Our networks are trained on a database of scene contexts, called interaction contexts, each consisting of a central object and one or more surrounding objects, that represent object functionalities. Given a 3D object in isolation, our functional similarity network (fSIM-NET), a variation of the triplet network, is trained to predict the functionality of the object by inferring functionality-revealing interaction contexts. fSIM-NET is complemented by a generative network (iGEN-NET) and a segmentation network (iSEG-NET). iGEN-NET takes a single voxelized 3D object with a functionality label and synthesizes a voxelized surround, i.e., the interaction context which visually demonstrates the corresponding functionality. iSEG-NET further separates the interacting objects into different groups according to their interaction types.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2020.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 1; 2024: 2.
9 papers.
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 179
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
- 2022Fixing Malfunctional Objects With Learned Physical Simulation and Functional Predictioncited by 2
- 2021iSeg3D: An Interactive 3D Shape Segmentation Toolcited by 1
- 20213D-MOV: Audio-Visual LSTM Autoencoder for 3D Reconstruction of Multiple Objects from Videocited by 0
- 2024Diverse Part Synthesis for 3D Shape Creationcited by 0
- 2024ReGenNet: Towards Human Action-Reaction Synthesis18 Mar 2024
- 2024Diverse Part Synthesis for 3D Shape Creation17 Jan 2024
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenes21 May 2023
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Control26 Jul 2022
- 2022Fixing Malfunctional Objects With Learned Physical Simulation and Functional Prediction5 May 2022
- 2021iSeg3D: An Interactive 3D Shape Segmentation Tool24 Dec 2021
- 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes10 Dec 2021
- 20213D-MOV: Audio-Visual LSTM Autoencoder for 3D Reconstruction of Multiple Objects from Video5 Oct 2021
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objects7 Jan 2021