mlsanityData to 7 Oct 2026

EgoGen: An Egocentric Synthetic Data Generator

arXiv 2401.08739 ↗First posted 16 Jan 2024cs.CV cs.AIcited by 27

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Abstract (arXiv)

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 81 of its 138 references that are in the map. First posted on arXiv 16 Jan 2024.

Builds on

81 of 138 references.

References · 81

  1. 2017Attention Is All You Needcited by 59,932
  2. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  5. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  6. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  7. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  8. 2022Human Motion Diffusion Modelcited by 1,062
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  11. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
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38 more
  1. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  2. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  3. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  5. 2023Learning Interactive Real-World Simulatorscited by 440
  6. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  7. 2022Kubric: A scalable dataset generatorcited by 373
  8. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  9. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  10. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  11. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
  12. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  13. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  14. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  15. 2020Image Matching across Wide Baselines: From Paper to Practicecited by 224
  16. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 221
  17. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  18. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 206
  19. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  20. 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
  21. 2021Character Controllers Using Motion VAEscited by 182
  22. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
  23. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
  24. 2020What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Studycited by 157
  25. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  26. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 142
  27. 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
  28. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
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  30. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  31. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  32. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
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  34. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
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  37. 2023Robot Parkour Learningcited by 115
  38. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109

50 most cited of 81 All 81 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 13; 2026: 6.

27 papers.

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  1. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  2. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  3. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
  4. 2024EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generationcited by 38
  5. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  6. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  7. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
  8. 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
  9. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  10. 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
  11. 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
  12. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
15 more
  1. 2025LookOut: Real-World Humanoid Egocentric Navigationcited by 9
  2. 2024SEED4D: A Synthetic Ego--Exo Dynamic 4D Data Generator, Driving Dataset and Benchmarkcited by 8
  3. 2024FORCE: Physics-aware Human-object Interactioncited by 7
  4. 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interactioncited by 5
  5. 2024MaRINeR: Enhancing Novel Views by Matching Rendered Images with Nearby Referencescited by 4
  6. 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
  7. 2025Bidirectional Action Sequence Learning for Long-term Action Anticipation with Large Language Modelscited by 2
  8. 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
  9. 2025SneakPeek: Future-Guided Instructional Streaming Video Generationcited by 1
  10. 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
  11. 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipationcited by 1
  12. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
  13. 2026On the Strengths and Weaknesses of Data for Open-set Embodied Assistancecited by 0
  14. 2026Leveraging Synthetic Data for Enhancing Egocentric Hand-Object Interaction Detectioncited by 0
  15. 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learningcited by 0