EgoGen: An Egocentric Synthetic Data Generator
Not on the map. Why?
Abstract (arXiv)
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.
Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 81 of its 138 references that are in the map. First posted on arXiv 16 Jan 2024.
Builds on
81 of 138 references.
References · 81
- 2017Attention Is All You Needcited by 59,932
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2022Human Motion Diffusion Modelcited by 1,062
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2023Learning Interactive Real-World Simulatorscited by 440
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2022Kubric: A scalable dataset generatorcited by 373
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2020Image Matching across Wide Baselines: From Paper to Practicecited by 224
- 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 221
- 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
- 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 206
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
- 2021Character Controllers Using Motion VAEscited by 182
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
- 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 159
- 2020What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Studycited by 157
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 142
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021Tianshou: a Highly Modularized Deep Reinforcement Learning Librarycited by 139
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 131
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
- 2020LGSVL Simulator: A High Fidelity Simulator for Autonomous Drivingcited by 119
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2023Robot Parkour Learningcited by 115
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
50 most cited of 81 All 81 (JSON)
Built on by
Citing papers per year: 2024: 8; 2025: 13; 2026: 6.
27 papers.
Sort:
By area:
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2024EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generationcited by 38
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
- 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
- 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
15 more
- 2025LookOut: Real-World Humanoid Egocentric Navigationcited by 9
- 2024SEED4D: A Synthetic Ego--Exo Dynamic 4D Data Generator, Driving Dataset and Benchmarkcited by 8
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interactioncited by 5
- 2024MaRINeR: Enhancing Novel Views by Matching Rendered Images with Nearby Referencescited by 4
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
- 2025Bidirectional Action Sequence Learning for Long-term Action Anticipation with Large Language Modelscited by 2
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
- 2025SneakPeek: Future-Guided Instructional Streaming Video Generationcited by 1
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
- 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipationcited by 1
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
- 2026On the Strengths and Weaknesses of Data for Open-set Embodied Assistancecited by 0
- 2026Leveraging Synthetic Data for Enhancing Egocentric Hand-Object Interaction Detectioncited by 0
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learningcited by 0
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learning17 Sep 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation18 May 2026
- 2026Leveraging Synthetic Data for Enhancing Egocentric Hand-Object Interaction Detection31 Mar 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026On the Strengths and Weaknesses of Data for Open-set Embodied Assistance5 Mar 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025SneakPeek: Future-Guided Instructional Streaming Video Generation15 Dec 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025LookOut: Real-World Humanoid Egocentric Navigation20 Aug 2025
- 2025Bidirectional Action Sequence Learning for Long-term Action Anticipation with Large Language Models1 Aug 2025
15 more
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025EgoM2P: Egocentric Multimodal Multitask Pretraining9 Jun 2025
- 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos8 Apr 2025
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025
- 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction2 Apr 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity25 Feb 2025
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion13 Dec 2024
- 2024SEED4D: A Synthetic Ego--Exo Dynamic 4D Data Generator, Driving Dataset and Benchmark1 Dec 2024
- 2024EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generation13 Nov 2024
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control7 Oct 2024
- 2024MaRINeR: Enhancing Novel Views by Matching Rendered Images with Nearby References18 Jul 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild14 Jun 2024
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views22 May 2024
- 2024FORCE: Physics-aware Human-object Interaction17 Mar 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2024EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generationcited by 38
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
- 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
- 2025EgoM2P: Egocentric Multimodal Multitask Pretrainingcited by 9
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
- 2025LookOut: Real-World Humanoid Egocentric Navigationcited by 9
12 most cited of 26 All 26 (JSON)
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learning17 Sep 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation18 May 2026
- 2026Leveraging Synthetic Data for Enhancing Egocentric Hand-Object Interaction Detection31 Mar 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026On the Strengths and Weaknesses of Data for Open-set Embodied Assistance5 Mar 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025SneakPeek: Future-Guided Instructional Streaming Video Generation15 Dec 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025LookOut: Real-World Humanoid Egocentric Navigation20 Aug 2025
- 2025Bidirectional Action Sequence Learning for Long-term Action Anticipation with Large Language Models1 Aug 2025
12 newest of 26 All 26 (JSON)