Character Controllers Using Motion VAEs
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Cited by 20 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variational autoencoders, or Motion VAEs. The latent variables of the learned autoencoder define the action space for the movement and thereby govern its evolution over time. Planning or control algorithms can then use this action space to generate desired motions. In particular, we use deep reinforcement learning to learn controllers that achieve goal-directed movements. We demonstrate the effectiveness of the approach on multiple tasks. We further evaluate system-design choices and describe the current limitations of Motion VAEs.
Key facts. Cited by 182 papers in the map (data through 7 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 26 Mar 2021.
Builds on
16 of 44 references.
References · 16
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2013Auto-Encoding Variational Bayescited by 3,980
- 2016OpenAI Gymcited by 1,684
- 2018World Modelscited by 1,444
- 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 779
- 2013Generating Sequences With Recurrent Neural Networkscited by 549
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2017Meta Learning Shared Hierarchiescited by 93
4 more
- 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
- 2018Learning Symmetric and Low-energy Locomotioncited by 53
- 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
- 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
Built on by
Citing papers per year: 2021: 19; 2022: 34; 2023: 47; 2024: 42; 2025: 27; 2026: 13.
182 papers.
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- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
38 more
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
- 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2021Generating Smooth Pose Sequences for Diverse Human Motion Predictioncited by 66
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
- 2023A Comprehensive Review of Data-Driven Co-Speech Gesture Generationcited by 66
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
- 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
- 2021Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structurecited by 53
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2022Spatio-Temporal Gating-Adjacency GCN for Human Motion Predictioncited by 48
- 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 48
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
50 most cited of 182 All 182 (JSON)
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026Neural-Behavioral Representation of Natural Whole-body Movement in Monkeys28 May 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
- 2026Mocap Anywhere: Towards Pairwise-Distance based Motion Capture in the Wild (for the Wild)27 Jan 2026
38 more
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
- 2025Towards Unified Co-Speech Gesture Generation via Hierarchical Implicit Periodicity Learning15 Dec 2025
- 2025Controllable Long-term Motion Generation with Extended Joint Targets4 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRA3 Nov 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
- 2025Controllable Single-shot Animation Blending with Temporal Conditioning25 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction16 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025PAMD: Plausibility-Aware Motion Diffusion Model for Long Dance Generation26 May 2025
- 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data6 May 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
- 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectories28 Mar 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2025Natural Humanoid Robot Locomotion with Generative Motion Prior12 Mar 2025
- 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation11 Mar 2025
- 20253HANDS Dataset: Learning from Humans for Generating Naturalistic Handovers with Supernumerary Robotic Limbs6 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets13 Feb 2025
- 2024Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics25 Dec 2024
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Control17 Dec 2024
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera17 Dec 2024
- 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control10 Dec 2024
- 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillation27 Nov 2024
- 2024ReMP: Reusable Motion Prior for Multi-domain 3D Human Pose Estimation and Motion Inbetweening13 Nov 2024
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos21 Oct 2024
- 2024Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction15 Oct 2024
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling9 Oct 2024
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control7 Oct 2024
50 newest of 182 All 182 (JSON)
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 48
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023Iterative Motion Editing with Natural Languagecited by 39
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
12 most cited of 20 All 20 (JSON)
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2025PAMD: Plausibility-Aware Motion Diffusion Model for Long Dance Generation26 May 2025
- 2024Learning Semantic Latent Directions for Accurate and Controllable Human Motion Prediction16 Jul 2024
- 2024Flexible Motion In-betweening with Diffusion Models17 May 2024
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2024Diffusion-based Human Motion Style Transfer with Semantic Guidance20 Mar 2024
- 2024MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation20 Jan 2024
- 2023HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedback19 Dec 2023
- 2023Iterative Motion Editing with Natural Language15 Dec 2023
- 2023AAMDM: Accelerated Auto-regressive Motion Diffusion Model2 Dec 2023
12 newest of 20 All 20 (JSON)
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2022Improved Policy Optimization for Online Imitation Learningcited by 6
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2022Improved Policy Optimization for Online Imitation Learning29 Jul 2022
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
- 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
12 most cited of 155 All 155 (JSON)
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026Neural-Behavioral Representation of Natural Whole-body Movement in Monkeys28 May 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
- 2026Mocap Anywhere: Towards Pairwise-Distance based Motion Capture in the Wild (for the Wild)27 Jan 2026
12 newest of 155 All 155 (JSON)