AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction, AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy, which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths, marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 53 of its 77 references that are in the map. First posted on arXiv 19 Mar 2024.
Builds on
53 of 77 references.
References · 53
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38 more
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
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- 2021Stochastic Scene-Aware Motion Predictioncited by 203
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- 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learningcited by 155
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- 2019Generating 3D People in Scenes without Peoplecited by 127
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- 2018Multi-Agent Generative Adversarial Imitation Learningcited by 99
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2024: 10; 2025: 14; 2026: 8.
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- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
20 more
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenescited by 9
- 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
- 2025AnyTask: an Automated Task and Data Generation Framework for Advancing Sim-to-Real Policy Learningcited by 8
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 7
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generationcited by 3
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2025ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulationcited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026MVR: Multi-view Video Reward Shaping for Reinforcement Learningcited by 0
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinementcited by 0
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcingcited by 0
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physicscited by 0
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement20 Apr 2026
- 2026MVR: Multi-view Video Reward Shaping for Reinforcement Learning2 Mar 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots30 Dec 2025
- 2025AnyTask: an Automated Task and Data Generation Framework for Advancing Sim-to-Real Policy Learning19 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
20 more
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation12 Aug 2025
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation9 Jun 2025
- 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill5 Apr 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation17 Mar 2025
- 2025ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation11 Mar 2025
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman5 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes16 Dec 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024PhyRecon: Physically Plausible Neural Scene Reconstruction25 Apr 2024
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment30 Mar 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenescited by 9
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 2
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes16 Dec 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
- 2025AnyTask: an Automated Task and Data Generation Framework for Advancing Sim-to-Real Policy Learningcited by 8
12 most cited of 25 All 25 (JSON)
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026MVR: Multi-view Video Reward Shaping for Reinforcement Learning2 Mar 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots30 Dec 2025
- 2025AnyTask: an Automated Task and Data Generation Framework for Advancing Sim-to-Real Policy Learning19 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
12 newest of 25 All 25 (JSON)
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